Okay, I hate to think about next year's nano (especially since I haven't written 15,000 words yet, but I don't have the best attention span), but I've come up with a test for myself. I'm going to try to mix up all the adventure cliches into one, big story. >:3. I know that there will be westerns, lost temples, spies, assassins, zombie invasions, mad scientists, pirates, mutants (and other superheroes), but my mind runs out of steam right about there. I probably will remember more later on, but I need more adventure cliches. What, to you, makes ups steriotypical adventure stories?
- Ridiculously complicated death traps, both in ancient temples and built by the bad guy - A damsel in distress - A fist fight (or something similar) with the main villain in the end - important henchmen of the viilain with some weird quirk or weapon to seperate them from the rest - World shattering superweapons that need to be stopped with just a few seconds left on the clock - Test firing of this weapon that wipes out some disposable city (hint: devote lots of words to the scene of the impact) - Exotic locations with lots of exposition focused on scenery (often very, very stereotyped) - Complete defilement of those locations as our hero(es) chase the bad guys over the roof/in gondola's etc.
Thats all that i can think of now, but that should get you underway. You know, i sometimes wonder if i watch too many movies.
Comic relief side-kick Lots of bullets that never hit anyone The old, wise mentor The bomb that always gets defused with 1 second remaining Out-running an explosion or being thrown forward by an explosion while not really getting hurt The beautiful, but dangerous female villain The badly disfigured villain who blames the hero for his injuries The bad guy who turns out to be your brother/father
- Best friend/love(/anyone, really) that drowns. Hero(?) performs CPR and can't save them. Starts crying/mourning their death. Friend/love/someone sputters and coughs and begins breathing.
When I saw the thread title, I thought you were worried about cliches--and I would have said, don't. Even the oldest trope can be brought to life again.
Love this! :) Here are a few for you that I didn't see above: - The bad guy who can't help but tell the details of how he plans to achieve his evil plot while he's got the good guy trapped or immobilized, only for the good guy to escape or reveal his hidden "wire," tape recorder, etc. - Government collusion - The friend/lover/relative who is actually the bad guy - ancient artifacts with mystical powers in difficult-to-reach locations (well-protected museums, vaults, temples o' doom, etc) - a techie who makes the most amazing gadgets for the hero and can hack into any system with just a laptop and a can of Redbull. - a tragic history for the hero usually involving someone important to them being murdered while they were young/naive/in love/otherwise vulnerable. - Excessive use of leather, spandex, and/or masks. - vehicles speeding toward destruction (train off tracks, bus off bridge, car into wall, etc, etc) - riding off into the sunset.
-Getting in through ventilation ducts (ever tried that? So impractical - it makes a ton of noise!) -Sneaking into the bad guy's base by pretending to be a repairman -Sneaking into the bad guy's base by knocking out and/or killing a guard and dressing up in his uniform -The faithful animal companion -Stew. Never mind that it takes ages to prepare without insta-stew packets - you MUST eat stew. -Horses will never collapse or tire. Frothing at the mouth is never a cause for concern - if it's mentioned at all, it's because it looks intense and cool, not because the horse is overworked -Any amount of weapons can be hidden on the body and be totally undetected despite skin-tight jumpsuits or sheer dresses -No one has parents.
No matter how much lead time the hero has on the villain. The villain's henchmen are sure to 'catch up' in a wild chase despite both coming from the same starting location.
LocationNew, brown, and ugly, my inexplicably comfortable writing chair
JoinedOctober 24, 2010
Posts112
They called me crazy! We'll see who's crazy once I've _____. (Taken over the world) (Fed them to my pet spiders) (Broken the land speed record on my angst powered unicycle)
- A fist fight (or something similar) with the main villain in the end
- Exotic locations with lots of exposition focused on scenery (often very, very stereotyped)
- Complete defilement of those locations as our hero(es) chase the bad guys over the roof/in gondola's etc.
"Bow down to me!" "Never!"
- riding off into the sunset.
Leaving: The character[s] thinks a floor, roof, bridge [whatever they're on at the time] is safe. But insted they fall down, catch themselves and then goes on as if nothing happend.
I am guilty of at least ten of these. Great idea for a story, though!
How about geting shot somewhere slightly less important and fighting on like nothing has happened? But not before a short break where the hero gets patched up by his love interest.
Thanks everyone! November is a looong way off, but I figured I'd better get as much knowledge as I can now, so I'm not completely clueless when it comes. :)
the White Uniformed Expendable Ethnic. the bandit who gets shot off the building in a western, says "AiEEE" and does a header off the wall is the storm trooper is the Arab with a big curved sword...
The WOE: Wise Old Ethnic. Indian Chief, Mr. Miyata, et al.
it is absolutely imperative that anyone who is shot while wearing a bullet proof vest must sit upright and remove their shirt and look at the flattened bullets.
electrified chain link fences and Dobermans.
big red LEDs on the Countdown to Armageddon clock.
someone says "Cut the blue wire" and the hero starts to cut the blue wire, pauses, and cuts the red wire..
Adventure Cliches?
Okay, I hate to think about next year's nano (especially since I haven't written 15,000 words yet, but I don't have the best attention span), but I've come up with a test for myself. I'm going to try to mix up all the adventure cliches into one, big story. >:3.
I know that there will be westerns, lost temples, spies, assassins, zombie invasions, mad scientists, pirates, mutants (and other superheroes), but my mind runs out of steam right about there. I probably will remember more later on, but I need more adventure cliches. What, to you, makes ups steriotypical adventure stories?
Re: Adventure Cliches?
Rope bridges
Buried treasure
Bad guys trying to take over the world
Re: Adventure Cliches?
xD perfect, thanks
Re: Adventure Cliches?
- Ridiculously complicated death traps, both in ancient temples and built by the bad guy
- A damsel in distress
- A fist fight (or something similar) with the main villain in the end
- important henchmen of the viilain with some weird quirk or weapon to seperate them from the rest
- World shattering superweapons that need to be stopped with just a few seconds left on the clock
- Test firing of this weapon that wipes out some disposable city (hint: devote lots of words to the scene of the impact)
- Exotic locations with lots of exposition focused on scenery (often very, very stereotyped)
- Complete defilement of those locations as our hero(es) chase the bad guys over the roof/in gondola's etc.
Thats all that i can think of now, but that should get you underway. You know, i sometimes wonder if i watch too many movies.
Re: Adventure Cliches?
Comic relief side-kick
Lots of bullets that never hit anyone
The old, wise mentor
The bomb that always gets defused with 1 second remaining
Out-running an explosion or being thrown forward by an explosion while not really getting hurt
The beautiful, but dangerous female villain
The badly disfigured villain who blames the hero for his injuries
The bad guy who turns out to be your brother/father
Re: Adventure Cliches?
thanks, i'm soo using those. xD
Re: Adventure Cliches?
- Best friend/love(/anyone, really) that drowns. Hero(?) performs CPR and can't save them. Starts crying/mourning their death. Friend/love/someone sputters and coughs and begins breathing.
Re: Adventure Cliches?
When I saw the thread title, I thought you were worried about cliches--and I would have said, don't. Even the oldest trope can be brought to life again.
But if you're kind of collecting them?
My fave is "Bow down to me!" "Never!"
Re: Adventure Cliches?
Love this! :)
Here are a few for you that I didn't see above:
- The bad guy who can't help but tell the details of how he plans to achieve his evil plot while he's got the good guy trapped or immobilized, only for the good guy to escape or reveal his hidden "wire," tape recorder, etc.
- Government collusion
- The friend/lover/relative who is actually the bad guy
- ancient artifacts with mystical powers in difficult-to-reach locations (well-protected museums, vaults, temples o' doom, etc)
- a techie who makes the most amazing gadgets for the hero and can hack into any system with just a laptop and a can of Redbull.
- a tragic history for the hero usually involving someone important to them being murdered while they were young/naive/in love/otherwise vulnerable.
- Excessive use of leather, spandex, and/or masks.
- vehicles speeding toward destruction (train off tracks, bus off bridge, car into wall, etc, etc)
- riding off into the sunset.
Re: Adventure Cliches?
-Getting in through ventilation ducts (ever tried that? So impractical - it makes a ton of noise!)
-Sneaking into the bad guy's base by pretending to be a repairman
-Sneaking into the bad guy's base by knocking out and/or killing a guard and dressing up in his uniform
-The faithful animal companion
-Stew. Never mind that it takes ages to prepare without insta-stew packets - you MUST eat stew.
-Horses will never collapse or tire. Frothing at the mouth is never a cause for concern - if it's mentioned at all, it's because it looks intense and cool, not because the horse is overworked
-Any amount of weapons can be hidden on the body and be totally undetected despite skin-tight jumpsuits or sheer dresses
-No one has parents.
Re: Adventure Cliches?
No matter how much lead time the hero has on the villain. The villain's henchmen are sure to 'catch up' in a wild chase despite both coming from the same starting location.
Re: Adventure Cliches?
They called me crazy! We'll see who's crazy once I've _____. (Taken over the world) (Fed them to my pet spiders) (Broken the land speed record on my angst powered unicycle)
Re: Adventure Cliches?
The angst powered unicycle made me giggle. That's a good one.
Re: Adventure Cliches?
Sexy girls with medium skin complexion who are really secret spies and use guns and wear skintight black costumes.
Have fun!
Re: Adventure Cliches?
it's gonna be totally awesome.
Re: Adventure Cliches?
Useing to help me w/ my story:
Rope bridges
- A fist fight (or something similar) with the main villain in the end
- Exotic locations with lots of exposition focused on scenery (often very, very stereotyped)
- Complete defilement of those locations as our hero(es) chase the bad guys over the roof/in gondola's etc.
"Bow down to me!" "Never!"
- riding off into the sunset.
Leaving:
The character[s] thinks a floor, roof, bridge [whatever they're on at the time] is safe. But insted they fall down, catch themselves and then goes on as if nothing happend.
Re: Adventure Cliches?
I am guilty of at least ten of these. Great idea for a story, though!
How about geting shot somewhere slightly less important and fighting on like nothing has happened?
But not before a short break where the hero gets patched up by his love interest.
Yep, guilty of those, too. :[
Re: Adventure Cliches?
The MC falling to his doom and somehow catches himself with one hand on a ledge without hurting his hand or slipping off.
Re: Adventure Cliches?
or dislocating his arm.
Re: Adventure Cliches?
~The hero(s) getting captured, a lot, only to escape from the dungeon/death trap/cage/etc. through McGyvering.
~the action girl and hero that argue all the time, but only because they love each other.
~Chase scenes of any sort
Re: Adventure Cliches?
Every car crash involves fire/explosions. If important people (MCs or villains) are inside, they will be presumed dead but not really be.
People being presumed dead in general.
Inflicting massive damage to cars, buildings (especially famous/historic ones) and never having to pay the owners or get sued or anything.
Jet lag does not exist.
Villainous minions are incapable of hitting anything, while the MC can kill AT LEAST five people with a single bullet.
No one is ever less attractive for all their injuries/dirtiness/etc.
You should check out the You Know You Write Adventure If... thread. It has a lot of good cliches.
Re: Adventure Cliches?
Thanks everyone! November is a looong way off, but I figured I'd better get as much knowledge as I can now, so I'm not completely clueless when it comes. :)
Re: Adventure Cliches?
~Chase scenes of any sort
Re: Adventure Cliches?
I'll so have to use this alot
~The hero(s) getting captured, a lot, only to escape from the dungeon/death trap/cage/etc. through McGyvering.
Re: Adventure Cliches?
the White Uniformed Expendable Ethnic. the bandit who gets shot off the building in a western, says "AiEEE" and does a header off the wall is the storm trooper is the Arab with a big curved sword...
The WOE: Wise Old Ethnic. Indian Chief, Mr. Miyata, et al.
Seaplanes. Helicopters SCUBA. berserk motorcycles. Rappeling. Parachutes. Skiing.
it is absolutely imperative that anyone who is shot while wearing a bullet proof vest must sit upright and remove their shirt and look at the flattened bullets.
electrified chain link fences and Dobermans.
big red LEDs on the Countdown to Armageddon clock.
someone says "Cut the blue wire" and the hero starts to cut the blue wire, pauses, and cuts the red wire..
the hero is an expert on wines and gambling.