Or having the hero try to save the princess to find out she saved herself. Or the princess is expecting a prince, but is saved by another princess. Or the hero accidentally saving the princess...
I don't have a problem with the princess being saved, or the hero saving her, but I do like having a nice twist sometimes. Plus, even though we technically have a word for "female hero", it's not used as much now (I think) and hero can be gender neutral sometimes.
Well first, I would say define "always". If you mean every single time something bad is happening to her she gets saved by him, I would probably start to get a little annoyed (with her, obviously, not the writer xD). However a couple times would not bother me at all, especially when there was no possilbe way for her to escape on her own.
But it really depends on her personality: Is she a disney princess-type character, or a bad-ass? If she's a bad-ass, have her save the hero once in a while (my MFC does a couple times, it's quite fun to read/write about).
Really though, as long as she's delivered in a way that that's not completely obnoxious/makes you wish the hero would leave her to die, then I think you can get away with letting her be saved often.
I asked this question cause I was interested in what others thought, but also because in my story, I was writing the climax and realized my FMC is always being saved by the MMC.
I mean, I've tried to have her save herself but the character is totally against violence and freezes when she's scared - so she can't really act for herself. Anyways, the MMC did make a deal to keep her alive, because it aids him, but I am afraid a reader would go, "Gee, he's always saving her. It's so boring and predictable now." :s
If violence is not in her nature, then it would seem really out of character for her to be violent. Is there some way that she can aid the hero in saving her (if that makes any sense at all xD). For example, can she use wit or pity to distract the villian while the hero sneaks up behind them or something?
Also, does/can she actually freeze? Cause that'd be awesome :D
If you don't mind me asking, what's the situation?
The FMC is in a world unfamiliar to her, and she was leaning on the MMC for help, who had made a deal to hand her over if the antagonist would leave him alone. So during the climax, they ran into the antagonist and the MMC gave her over and he's already stealing a weapon while this is happening, so once he haves it, he turns around and saves her.
I wrote a draft of it, and I have him to go to rescue her as planned, and then the antagonist ends up hurting the MMC and my FMC gets so shocked and scared she ends up trying to get between them and gets in a tussle with the antagonist. Is that good? Does it count as helping? :P
Oh, and she's not a princess - he's a prince, however.
I've had her in a few situations before where she was able to get out all on her own through her own wits and all that. But a few, she couldn't. Like she was drowning once, for example, so the prince jumped into the ocean to save her. She was about to slip into a pit once, and the prince ran to catch her. The majority of the things like this that had happened, were because part of the deal was to protect her.
I really love the term Prince. No idea why xD Moving on.
If he made a deal to protect her, then it makes sense for him to help her if she got herself into a situation that would end with her dying. Obviously, he couldn't hand her over if she was dead (plot twist xD). But do they have feelings for each other, or does he keep her alive(save her) simply because he promised to hand her over?
So when you say she tries to get between the Prince and the antagonist, does it work?
Well, they ended up becoming close friends, and almost kissed - she doesn't have feelings for him, but he secretly has them for her. But he's the type of character that would save anyone at a moment's notice.
And sort of - she suceeds in distracting the antagonist but ends up getting thrown into a desk ... there's a bit of a verbal exchange and then he leaves.
So the fact that he likes her but she doesn't like him totaly made me think of this line from City of Bones: "I was laughing at you because declarations of love amuse me, especially when unrequited."
I love that she gets thrown into a desk xD Is the verbal exchange and leaving between her and the prince, or the prince and the antagonist, or her and the antagonist?
The antagonist isn't exactly defeated - he leaves more by his own choice because it's getting too hard for him to snatch her and he's not really the determined type. But she did have something to do with all that, by jumping on him and all that. Does that sort of cancel her out of the damsel-in-distress trope?
Which is worse, the helpless dainty princess who needs to be saved, or the kick ass princess who saves everyone else? Is there a middle ground? Would a reader want to read the middle ground?
I've toyed with this issue time and again since my story's main plot revolves around saving the Princess so she can save her Kingdom. I'm still working it out. Personally, when I get sick of thinking about it, I go play Skyrim.
I feel like such a fool asking this, but Skyrim - what exactly is it? My friends are in love with it, and whenenver I ask, they're always just like "oh it's real cool, you should go buy it"... which really doesn't help me understand what it is. :P
In Skyrim, you create a character and go on quests. You can be a warrior and/or a mage and/or lizard-or-cat-human hybrid type thing. Orcs and elves, too. I just started playing a couple days ago with a huge push from my brother. I'm not a big gamer but Skyrim is really fun. It's a fantasy world and has a lot of fantastical creatures and plot points. Maybe someone else can give you more detail? Like I said, I literally just started playing.
As for the princess thing, I'm not a huge fan of damsels in distress. It's less to do with it being cliche, though, and more the fact that I don't like characters who don't do anything for themselves. Maybe she's ultimately saved by the prince/knight in shining armor/what have you but she better do something to help him get there. Is he fighting off the dragon? Great. She can throw a rock to distract it. Or whatever. Like Kamboolii said, there needs to be a balance and it's not always easy to come by.
It's an adventure game in the Elder Scrolls series.
I haven't yet got to playing it, just been looking at my son playing it (we got Xbox version), hope I get time to try sometime, looks fun enough (especially as it has to be played when the little sister's away ore gone to bed - Peg-rated 18, British rated 15...).
I think Carley123 pretty much summed it up. It's basically a role playing game where you create a character (via selection, not random rolls of the dice). There are a variety of races to select from, and you have control over your appearance, clothing, equipment, etc. It's first person (although you can select to "ride behind" your character if you wish to see what they are doing based on your activity with the controls). Personally, I prefer first person so I can see the environment better.
The environment is what really makes the game. It's a medieval magical world filled with towns, cities, underground strongholds, crypts, mountains, fields, swamps, everything you'd expect of a fantasy environment. As you interact with the computer-controlled AI (other characters) in the game, you are given the option to complete tasks (quests), but you don't have to do them. The whole thing is setup loosely, allowing you to do whatever you want. There is a main quest line that you need to complete to finish the game, but you can accomplish that whenever you want. Really, the most fun to be had is in just exploring this place. It is enormous, and the graphic art is beautiful and immersive.
The main storyline revolves around you. No matter which race you decide to play, you are the dragonborn - a person who has inherited (apparently by chance or perhaps by selection of the Gods) the ability to absorb dragon souls and use them to power your thu'um, a magic composed of shouts in the elemental language of the dragons. As you play, you will be given the opportunity to kill dragons. When you kill them, you absorb their souls. Then, when exploring or searching, you'll come across rune walls that will teach you a word in the dragon language. This allows you to spend a dragon soul to activate the word, giving you a new shouting power. Your goal is to stop Alduin, the dragon that once enslaved this world several thousand years ago. Alduin is trapped outside of time, and eventually you'll need to obtain the elder scroll, freeing Alduin from his time travel and bringing him back so you can kill him.
But beside the main questline, there are a million things you can do. Everything from learning to forge weapons and armor, mastering magical spells of many types, enchanting weapons and armor, firing bows, picking locks, learning to sneak, learning combat of many styles, learning to use armor and shields, etc... What "type" of character you become is entirely based on which skills you learn. Want to be a thief? Focus on lock picking, sneaking, and one handed weapons. Want to be a mage? Focus on spells and enchantment. Want to be a warrior? Focus on arms and armor. There is no set "character class." It's all based on what you learn.
The races in the game are base fantasy with some twists. Drow, for example, are Dunmer, and don't dwell underground. Dwarves aren't short, but rather a race of Elves called the Dwemer that lived underground and embraced technology. Humans come in several types, but the most common are Nords, and the architecture of their towns and cities appears Norse. There is a civil war brewing between the human Empire that rules Skyrim and the followers of Ulrick Stormcloak, who wants to free civilization from the Empire and the Thalmor Dominion (basically High Elves). There are reasons for everything, and the plot runs deep. As you play you'll encounter books scattered all over the place. Read them - they explain the history of this world and what's happening here. (You'll be tempted not to read them to just get on with the game, but it's worth reading them).
Once you get into it, it will suck up your time like nothing else.
Not really - she's in distress because the hero had made a deal to hand her over, and so he has, and she's trapped by this guy she's terrified of, and the only way out is to fight but she really isn't strong at all, and she's so scared she can't think straight. Plus, she's strongly agaisnt hurting anyone else, which is why my hero has had to save her a few times - she's in an alternate world she doesn't understand, and lands herself in a lot of situations where it's fight or flight, and she freezes up a lot. This is why I don't feel as if I could have her save herself, but I'm just afraid it would be boring to the readers.
Kayla, if you're talking about one particular character, well, yes, I could see how this one might not be able to get out of the situation on her own.
I might get annoyed if she can't get out of any situation on her own. If she gets more used to what's going on, maybe she'll be able to think things through better, maybe try to come up with a way that doesn't involve fighting. I know I've got some characters (male and female alike) who dislike violence, and forcing it out would seem out-of-character.
Last November, a girl was captured by the evil sorcerer. So the knights go to the rescue. But that doesn't go too well, and they're caught. Another girl has to step in and rescue them before their public execution. Then they all run. It was fun.
And in my epic fantasy, my boys are in trouble just as much as my girls. Usually, my boys and girls work together in the fight against assassins, goblins, assassins, pirates, and more assassins -- not to mention a monster or two. One FMC is a warrior maid; she often goes to rescue whoever's in trouble at the moment; at one point she manages to escape on her own. My other FMC is an innkeeper's daughter who ends up in a great deal of trouble mainly because she keeps trying to help and she's not that good at it.
And I think I've found a nice balance between dainty and kick-butt with some of my ladies. They're spies. One character will flirt with the boys, is extremely popular, and sends secret messages disguised as love poems. Another is neither dainty nor much of a fighter -- she's just really sneaky and clever. She's a chameleon. Another is rather quiet, plain, keeps to the background, and has a near perfect memory.
How about a princess who just plain doesn't get saved? My poor princess gets herself stuck in a situation where there is no helping her, so no one even bothers. She does make the best of her situation, and in the end you could say she is content, but she still never quite gets her knight in shining armor.
She does get a severed hand, if that counts for anything...
I have a...weird situation in my head. Said situation is more toward the modern end of the fantasy spectrum. Basically, the Princess is part of a circle of princesses who basically rent themselves out as Kidnappees-for-Hire. Basically, to make sure that would-be villains don't hurt someone unwilling, these Kidnappees-for-Hire basically rent their services as hostages as a way to fulfill the fantasy of having a real-life royal hostage. xD One such princess gets saved by another one who isn't in on the whole thing, and doesn't even know that a thing like that exists.
I once read a fun novel entitled "Ivy's Ever After". Combine that Ivy's kindgom is a remote backwater no one cares about, it used to be plagued by nearby dragons and a local fairy decided to cast a spell so the royal family would only bear daughters (as revenge against an old king who declared he'd bear nothing but a huge pile of rowdy sons), they actually made this a marriage arrangement. It used to be "Whomever kills the most dragons wins the princess" (after all, dragons might be unsightly but they almost guarantee a good marriage). That quickly led to the decline of the dragons and the dragons weren't happy about it. So now there's this arrangement where the princess gets locked in a tower, a young dragon is assigned to guard her, and whoever slays the dragon gets the princess. Except this time around both the princess and the dragon decided that the arrangement was boring so they teamed up, escaped together and went out on an adventure.
The fantasy I'm planning is rather low-key and doesn't really have room for giant dragons unless they're out of focus, but I'm wondering if there are any good replacements for dragons. If some princess gets signed up (or signs herself up) for my volunteer enchanted park ranger department I'd like to know what kind of princess she is and who her eventual co-workers will be. They'll all probably unconventional heroes that weren't cut out for knight training and are stuck managing natural resources and negotiating solutions with the inhabitants like real royalty ought to.
I'll tell you what blew my mind: there was a story once, a whole big involved one, about a fantasy world falling apart because its princess had been stolen by the evil bad guy, and the main characters braved every hardship and danger and adventure going to get her back...
...except that when they finally got there, the princess didn't want to be saved at all. She loved the evil bad guy and was with him willingly, and as I remember it, she couldn't care less about what happened to the rest of the world; she had the love of her life and that was that.
Can't remember how it came out in the end - I think somehow it worked out happily - but boy, that sure did throw me for a loop. Coming at the end of an otherwise wholly traditional kind of story, it made for a heck of a huge surprise!
Sounds like Magic Knight Rayearth (a manga/anime series). I think they ended up getting to stay together somehow and a new "princess" was chosen to keep the world together. Or maybe the world somehow ended up figuring out how to keep itself together. It's been a while since I read it, so I'm not sure. I love that series. Now I want to read it again. :O
(if that plot was also used in something else and you have no idea what I'm talking about, sorry... heh)
I don't mind the weak getting saved by the strong all the time, as long as there's a reason and the scenarios aren't too contrived (you know, implausible situations made for the sole purpose of guy rescuing damsel in distress). IMO, there's a large difference between useless heroine and weak heroine
If you're thinking women can only save themselves by kicking butt--that's a short-sighted way to see virtues of human beings.
Women have incredible amounts of power that sometimes overlap with men and sometimes don't. (Can a man produce a baby by incubating it for 9 month-- I want to see that.)
How about intellect? She can't save herself with smarts? There are different kinds of smarts too. She can be nerdy, geeky, clever, perceptive, etc.
How about the power to endure mental hardship? This would mean biding her time and holding out--this is a way to save herself too.
Can she use her sex appeal? If she can make men weak in their knees she could charm a guard to get out of Prison.
Can she use a pity card?
Can she play to men's notions of women in your world, play with their heads, and then win over them?
There are more ways to save oneself than by a sword and being Xena. And certainly you can save yourself in a variety of ways that doesn't have to have physical strength. If you don't have physical strength, it doesn't mean you need to cast the hanky out the window and put a turned palm on your forehead to say, "Rescue me."
Rapunzel could have cut off her own hair and climbed down the tower herself. That's a case of intellect, not physical strength.
I usually dislike the whole damsel in distress thing, but there could be exceptions. I mean, if it's all about how she's a woman and women are too delicate and/or incompetent to rescue themselves, I'd throw the book across the room. Unless it was funny. Imagine having an asshole knight who *thinks* this is why he needs to rescue her, only to have the princess tell him to go away because she doesn't wanna be rescued by such an idiot. :P
However, I also make a habit of twisting cliches. This one happens to be a favorite target of mine. In one story, I had the "princess" (actually a teenage fortuneteller and a teenage guy) get out of their cell and be on the way out of the building when MMC finally busts in and tries to rescue them. Unfortunately, MMC ends up rousing some of the local defenses in the process, thus making things harder than they really needed to be. Later on in the same story, I have a minor character who's basically a professional damsel in distress...she screams for help when she has to take a dump, and makes some poor sweaty knight carry her to the bathroom.
So basically...it can be done, but it'd better be different somehow, or at least interesting.
(On a side note, I think they should make a Zelda game where Zelda has to rescue Link for once. I have a perfect title for it too...they could call it The Missing Link. :P)
See "Wand of Gamelon" for CDI, where Zelda goes to Gamelon after Link and King Harkinian have been gone too long. Also a few episodes of the TV series had Zelda spring Link out of trouble. But they probably don't count to you.
However, the TV show was famous for spawning the line "Beautiful maidens are saved by handsome heroes, not other beautiful maidens!" in reaction to having a Gibdo disguised as a woman staging being attacked by a dragon to attract Link into a trap, but he overslept so a passing Zelda saves her by throwing her fruit basket at the dragon. Even the dragon had to scramble to invent lines for the sudden change of script.
Also consider each case that Zelda needed to be saved. Granted, you can't do much in magic sleep (Zelda II) or turned to stone (Minish Cap, Phantom Hourglass) or locked in a crystal (Link to the Past, but she still was capable of using her power to break the barrier on Ganon's palace), but you can hide and provide valuable services and dispense information to the hero (Ocarina of Time, Wind Waker, Spirit Tracks). There's also voluntary self-sacrifice to benefit others (Twilight Princess she had to surrender since she knew Zant would overpower Hyrule, in Skyward Sword she had to focus her power to prevent sealed evil from returning). It's not the Legend of Zelda for nothing, she does indeed possess great magic power and responsibility, unless it's one of those games where Zelda doesn't appear at all.
Come to think of it, over time Zelda games have become the least conventional of fairy tales. Most would say they've been abusing the formula, but compared to the number of D&D clones out there it's unique.
But now I have to stop the shameless plugging and say that just because a princess is in distress doesn't mean there isn't a good reason. What good is a princess that sits around to be saved unless she's waiting for the right opportnity? I'd wonder how such a princess would be ruling her land later, considering the prevalence of queens that are useless at best and horrifying at worst, I wouldn't know.
You mean like that Mario spin-off where Princess Peach has to save Mario? Yeah, that would be cool. Peach and Zelda can totally kick butt in Smash Bros. so I guess they're both very capable. And playing Zelda would be epic, since she knows magic and stuff like that.
@Dennis I'm kind of confused about the CDI Zelda games, who made them? I'm not really sure if they're original or made without the license, since they weren't for a Nintendo console.
I admit I don't like it when the heroine has to be saved by the hero again and again and again while never reciprocating in any manner,* especially if she is portrayed as weak and stupid merely so that he can be the heroic one and gets herself into avoidable bad situations. This is doubly true if the hero and heroine in question end up in love with each other as I can't help thinking how imbalanced this relationship must be if one partner is the capable one in 100% of all the situations they get into, while the other either has no admirable qualities at all or is at least not allowed to put them to good use in the story.
* Of course, the hero and heroine do not necessarily have the same set of abilities, so I do not mean that she must fight off the bad guys at least once if he has done the same for her. But if he is, for example, a knight who has saved a lady who isn't a fighter by protecting her physically, I definitely enjoy the story more if her abilities are shown to be useful in turn (let's say she can read, while he can't - so without her skills and her justified suspicions, he would never discover that the letter his lord told him to deliver is actually meant to lure him into a trap).
I think I need to write a scene where Randy calls Irene a "damsel in distress." Irene will chew Randy out for that comment, despite the fact that Irene is being held hostage at the time. XP
Every trope and every cliche has its uses. I can see where you would want to avoid the whole, "helpless female is rescued by big, strong male" thing. But if your FMC is otherwise a capable woman and just happens to get herself stuck sometimes, I think you're OK.
I don't really stick with traditional heroes and heroines, the MMC/FMC standard, or whatever. Mostly because while some of my characters fall into those roles at times, because of the world type, it eventually becomes deconstructed and developed in other ways. I find that it's pretty interesting to play with the magical elements, and the lasting effects... especially over a long period time, like in the life of an immortal. I think that the relationships necessary for fully fleshed out characters could go in a number of directions, even if they did originally start with basic types.
Case one - I have a 'hero' type guy, Icarion Blaine, who usually shares main character status with a couple of others, but he's often clueless, overly serious, and full of doubts, as well as reacting in truly nonhuman ways due to his background and abilities. He was raised as a princeling brat, and was literally by name called a hero for most of his youth. Mostly, it's played for laughs - he's a prude, he won't hit a woman even if she's trying to eat his face, and almost destroyed the sun once when he got into the equivalent of a schoolyard tussle with his best friend. And it's also treated seriously - he really is a good guy who tries to overcome his flaws and do the right thing, even standing up beneath thousands of years of meddling gods, and he has to be saved just as often as he saves other characters. He may not be the smartest character, but he doesn't go insane, and he actually tries to learn from his past mistakes. Considering he's been killed off and reincarnated nine different times, he's had a lot to learn. He also goes for the whole love at first sight, head over heels deal, too, for cliched but plot important, magical reasons.
Case two - Icarion was originally created to be "hero" to my co-writer's "maiden." Per se. It happened by accident when we were playing around, about five years ago. Her name was Sapphire Gemstone. She was a mortal human much younger than Icarion. She was blonde, pale, blue eyed, petite, and.... also, mysterious, dangerous, and corrupted by a magical object that gave her powers over Darkness (and photophobia.) She came from an abusive household and, when they moved to NYC, began to enjoy the nightlife as well. She met Icarion as he tried to recover the magical object on a quest-punishment from his relatives (yes, as punishment for nearly destroying the sun. There are actually consequences in this world.) He saved her from The Darkness, which manifested as a giant freaky wolf made up of all her fears and nightmares, and, in the process, fell in love. She was tough and street smart, but put on a sweet, happy mask... which eventually cracked, just as he was forced to leave to go back home. Two years later, he came back, a total wreck because of being nearly killed by his loving family members for forsaking their ways for humanity (Apparently laying a mortal girl is acceptable, but not bringing her to dinner and marrying her and trying to turn her into a goddess. Or making himself mortal in the event of failure. Who knew?) and it was her turn to save him. She also gave Loki a run for his money. (Too bad they all died later on.)
Case three - Loki takes main character status more than Icarion and any other characters combined. He's not a "good guy," but he's good for the protagonist spotlight. He's Icarion's best friend, blood-brother, trickster mentor, and becomes insanely jealous of Sapphire. Loki teaches him the fact that sometimes it's worth running away to save his own skin; in the process, he does a lot of heroic things to save other characters, but usually for a selfish reason. He thinks life is a giant game and cheating at it is his life's goal, for no other reason than that it makes things interesting and more fun, and that ruining fun things is the worst thing anyone can do, ever. He can be really childish, and.... Anyway, but he does more important plot-things than Icarion does, knows what's really going on in the world, frequently fights fate, kills monsters, bullies a dragon, lives in a big beautiful house, and every so often rescues beautiful women (and men) too. Just not for virtuous reasons. Oh, and then he murders Icarion so he won't be able to save Sapphire, which is all a part of a grand scheme that doesn't come to light until about twenty years later, when Icarion is reincarnated and furious.
I have had some legitimately helpless characters, too. -shrug- Male and female. I think it would be silly to deny the fact that some people in the real world really are weaker or more vulnerable, stereotype or not. There's just a lot more behind it to explore than just that flat character type. People are not only shaped by circumstance, but culture, immediate family, genetics... etc. I wouldn't be annoyed at reading a hero rescuing a maiden story in general - I only would if there wasn't more to it than that and none of the characters were developed further.
One example of a "helpless" character, and a female, would be my Dallas Sauveterre. She shows a sense of desperation and struggles with something beyond her control and level of ability - as a magician's assistant taken off the streets, and then having to deal with the fact that she's carrying the child of a god due to her own indiscretion, and how to provide for herself after the old magician dies, and his tricks with him... and then she ends up the complete pawn of a nefarious organization of faux-vampire Underdwellers who want to limit the influence of the gods on mortals and control their cities from the underground and up. Sure, she was only human, weak in body and not all that strong in will, but she made her choices. She ends up driven to blood-addiction and used up within a decade, and cast aside, send back raw and wounded as a declaration of cease-fire against the gods. Oh, and the person responsible for her? Loki, the father of her stillborn child. He doesn't even remember her name. She makes him suffer - not so much because she's been keeping a grudge all those years, but because he was the one thing in the world that she did have control over. He didn't particularly mind, though. She has more of a lasting impact on him after her death than during her life.
*shrug* I know, 'too long, didn't read.' =P I posted it anyway, because otherwise, all I'm going to do with it is stick it into one of my many files of notes spawned by the NaNo forums. :D
There are plenty of ways around this trope. Frequently, the princess or female love interest (who may or may not be a strict pacifist) specializes in healing or "buffing" (powering up one's allies), which makes her a useful member of the team even though she doesn't directly attack anyone. Occasionally, she can break the enemy's magic. Frequently she is the only mage on the team, maybe a "last of her kind" or "chosen one," which sets up nicely a plot where everyone is always trying to capture her, and the hero must always be protecting and rescuing her, but she is nevertheless worth the trouble. Which may explain why this trope shows up so often in modern fantasy video games and TV shows.
Fighting heroines often have some sort of non-melee skill, such as archery or gymnastics, to complement the hero's basic offense. Those who do get into melee combat can either get some sort of special advantage (eg, martial arts, extra brains, absurd luck) to compensate for their relative lack of size and strength, or they're going to lose the fight (and get captured, etc.) every time. There's a reason most women don't grow up to be thugs, soldiers, and guards: the world is full of men, and men are a lot bigger!
I'd be interested to see more princesses and heroines who are ugly (or just plain), already married, have kid(s), have a non-hero love interest, or have a skill that doesn't perfectly pair with that of the hero. I also really want to see a gung-ho war machine heroine who marries a serene healer-type hero. (Hooray for role reversal!) But what do I know...
Rubbish, generally! I mean, if a princess exists as just a goal for the hero, then she's not even really a character at all, just an object, a plot coupon.
Every character should have their own motivations etc, and realistically I can't see someone being captured and just going "oh, well. I guess I'd better sit and wait for __ to show up and save me." I mean, you get captured, you're completely cut off from the world, you don't even know if anyone's *trying* to rescue you, let alone if they'll succeed. So I think you've got to at least try to get yourself out of it. I'd ask myself what the princess's skills were. Could she fight her way out? Could she think her way out, make some sort of trap or plan? Find a way to signal to the people looking for her?
Basically, I just think that any princess being held prisoner (any anyone for that matter) has to be a character in their own right, so you have to be able to justify why they do whatever they do, it had to be consistent with their character. If they do just sit and wait, why? How long are they willing to wait?
I like the term 'plot coupon.' In the "Hitchhiker's Guide" version of a fantasy story, they'd be great for altering the course of events. Or maybe they'd just let you summon up a character who means nothing, but fills some role in the plot. I could see Gods and Goddesses having them. Apollo and Hermes maybe, playing a game against each other with mortals. And just when it looks like Hermes is going to win, Apollo whips out his plot coupon and "poof" there's an unimportant character that the entire existence of reality now hangs on.
I do have a character that has a Knight-in-Shining-Armor Complex. I've met a few real-life men who are like that. Think that love is made up of only protecting the woman, like saving them from the Dragon that's actually a windmill and love saving women from basically themselves. Annoying as hell. When you tell them that you don't want to be rescued, they say, "Then what do you want from me?"
Those types do exist. So I put one in one of my stories with a misanthropic character that's just fine rescuing herself... though her complex is that she hates asking for help.
So you can do that kind of character for laughs, but if you seriously do it and define strength through only brawn, I'd check out.
Let's save the princess!
I'm not sure if this has been asked before - sorry if it has!
Just wondering what your thoughts are on the herione always being saved by the hero?
Re: Let's save the princess!
I think it'd be cool if a minion-turned-good saves her, or the hero's ally, or even the princess' little sister. :P
Re: Let's save the princess!
Or having the hero try to save the princess to find out she saved herself. Or the princess is expecting a prince, but is saved by another princess. Or the hero accidentally saving the princess...
I don't have a problem with the princess being saved, or the hero saving her, but I do like having a nice twist sometimes. Plus, even though we technically have a word for "female hero", it's not used as much now (I think) and hero can be gender neutral sometimes.
Re: Let's save the princess!
Well first, I would say define "always". If you mean every single time something bad is happening to her she gets saved by him, I would probably start to get a little annoyed (with her, obviously, not the writer xD). However a couple times would not bother me at all, especially when there was no possilbe way for her to escape on her own.
But it really depends on her personality: Is she a disney princess-type character, or a bad-ass? If she's a bad-ass, have her save the hero once in a while (my MFC does a couple times, it's quite fun to read/write about).
Really though, as long as she's delivered in a way that that's not completely obnoxious/makes you wish the hero would leave her to die, then I think you can get away with letting her be saved often.
Hope I managed to help!
Re: Let's save the princess!
I asked this question cause I was interested in what others thought, but also because in my story, I was writing the climax and realized my FMC is always being saved by the MMC.
I mean, I've tried to have her save herself but the character is totally against violence and freezes when she's scared - so she can't really act for herself. Anyways, the MMC did make a deal to keep her alive, because it aids him, but I am afraid a reader would go, "Gee, he's always saving her. It's so boring and predictable now." :s
Re: Let's save the princess!
If violence is not in her nature, then it would seem really out of character for her to be violent. Is there some way that she can aid the hero in saving her (if that makes any sense at all xD). For example, can she use wit or pity to distract the villian while the hero sneaks up behind them or something?
Also, does/can she actually freeze? Cause that'd be awesome :D
If you don't mind me asking, what's the situation?
Re: Let's save the princess!
The FMC is in a world unfamiliar to her, and she was leaning on the MMC for help, who had made a deal to hand her over if the antagonist would leave him alone. So during the climax, they ran into the antagonist and the MMC gave her over and he's already stealing a weapon while this is happening, so once he haves it, he turns around and saves her.
I wrote a draft of it, and I have him to go to rescue her as planned, and then the antagonist ends up hurting the MMC and my FMC gets so shocked and scared she ends up trying to get between them and gets in a tussle with the antagonist. Is that good? Does it count as helping? :P
Re: Let's save the princess!
Oh, and she's not a princess - he's a prince, however.
I've had her in a few situations before where she was able to get out all on her own through her own wits and all that.
But a few, she couldn't.
Like she was drowning once, for example, so the prince jumped into the ocean to save her.
She was about to slip into a pit once, and the prince ran to catch her.
The majority of the things like this that had happened, were because part of the deal was to protect her.
Re: Let's save the princess!
I really love the term Prince. No idea why xD Moving on.
If he made a deal to protect her, then it makes sense for him to help her if she got herself into a situation that would end with her dying. Obviously, he couldn't hand her over if she was dead (plot twist xD). But do they have feelings for each other, or does he keep her alive(save her) simply because he promised to hand her over?
So when you say she tries to get between the Prince and the antagonist, does it work?
Re: Let's save the princess!
Haha, I do too! I think it's charming :P
Well, they ended up becoming close friends, and almost kissed - she doesn't have feelings for him, but he secretly has them for her. But he's the type of character that would save anyone at a moment's notice.
And sort of - she suceeds in distracting the antagonist but ends up getting thrown into a desk ... there's a bit of a verbal exchange and then he leaves.
Re: Let's save the princess!
Charming and eloquent :)
So the fact that he likes her but she doesn't like him totaly made me think of this line from City of Bones: "I was laughing at you because declarations of love amuse me, especially when unrequited."
I love that she gets thrown into a desk xD Is the verbal exchange and leaving between her and the prince, or the prince and the antagonist, or her and the antagonist?
Re: Let's save the princess!
Oh my gosh, I love those books! :D Cassandra Clare is a great writer.
The prince is knocked out by then, so her and the antagonist.
Re: Let's save the princess!
I just finished the first book about an hour ago, it was fantastic! My friend got me reading them because Jace is similar to my MMC.
So then, is she the one to defeat the antagonist?
Re: Let's save the princess!
The antagonist isn't exactly defeated - he leaves more by his own choice because it's getting too hard for him to snatch her and he's not really the determined type. But she did have something to do with all that, by jumping on him and all that. Does that sort of cancel her out of the damsel-in-distress trope?
Re: Let's save the princess!
That's what I'm thinking, cause she's still the one to get rid of him, you know? :)
Re: Let's save the princess!
haha, yeah! Thank you for all your help :)
Re: Let's save the princess!
You're welcome! Glad I could help! Your story sounds really interesting :)
Re: Let's save the princess!
Which is worse, the helpless dainty princess who needs to be saved, or the kick ass princess who saves everyone else? Is there a middle ground? Would a reader want to read the middle ground?
I've toyed with this issue time and again since my story's main plot revolves around saving the Princess so she can save her Kingdom. I'm still working it out. Personally, when I get sick of thinking about it, I go play Skyrim.
Re: Let's save the princess!
I feel like such a fool asking this, but Skyrim - what exactly is it? My friends are in love with it, and whenenver I ask, they're always just like "oh it's real cool, you should go buy it"... which really doesn't help me understand what it is. :P
Re: Let's save the princess!
In Skyrim, you create a character and go on quests. You can be a warrior and/or a mage and/or lizard-or-cat-human hybrid type thing. Orcs and elves, too. I just started playing a couple days ago with a huge push from my brother. I'm not a big gamer but Skyrim is really fun. It's a fantasy world and has a lot of fantastical creatures and plot points. Maybe someone else can give you more detail? Like I said, I literally just started playing.
As for the princess thing, I'm not a huge fan of damsels in distress. It's less to do with it being cliche, though, and more the fact that I don't like characters who don't do anything for themselves. Maybe she's ultimately saved by the prince/knight in shining armor/what have you but she better do something to help him get there. Is he fighting off the dragon? Great. She can throw a rock to distract it. Or whatever. Like Kamboolii said, there needs to be a balance and it's not always easy to come by.
Re: Let's save the princess!
It's an adventure game in the Elder Scrolls series.
I haven't yet got to playing it, just been looking at my son playing it (we got Xbox version), hope I get time to try sometime, looks fun enough (especially as it has to be played when the little sister's away ore gone to bed - Peg-rated 18, British rated 15...).
Re: Let's save the princess!
I think Carley123 pretty much summed it up. It's basically a role playing game where you create a character (via selection, not random rolls of the dice). There are a variety of races to select from, and you have control over your appearance, clothing, equipment, etc. It's first person (although you can select to "ride behind" your character if you wish to see what they are doing based on your activity with the controls). Personally, I prefer first person so I can see the environment better.
The environment is what really makes the game. It's a medieval magical world filled with towns, cities, underground strongholds, crypts, mountains, fields, swamps, everything you'd expect of a fantasy environment. As you interact with the computer-controlled AI (other characters) in the game, you are given the option to complete tasks (quests), but you don't have to do them. The whole thing is setup loosely, allowing you to do whatever you want. There is a main quest line that you need to complete to finish the game, but you can accomplish that whenever you want. Really, the most fun to be had is in just exploring this place. It is enormous, and the graphic art is beautiful and immersive.
The main storyline revolves around you. No matter which race you decide to play, you are the dragonborn - a person who has inherited (apparently by chance or perhaps by selection of the Gods) the ability to absorb dragon souls and use them to power your thu'um, a magic composed of shouts in the elemental language of the dragons. As you play, you will be given the opportunity to kill dragons. When you kill them, you absorb their souls. Then, when exploring or searching, you'll come across rune walls that will teach you a word in the dragon language. This allows you to spend a dragon soul to activate the word, giving you a new shouting power. Your goal is to stop Alduin, the dragon that once enslaved this world several thousand years ago. Alduin is trapped outside of time, and eventually you'll need to obtain the elder scroll, freeing Alduin from his time travel and bringing him back so you can kill him.
But beside the main questline, there are a million things you can do. Everything from learning to forge weapons and armor, mastering magical spells of many types, enchanting weapons and armor, firing bows, picking locks, learning to sneak, learning combat of many styles, learning to use armor and shields, etc... What "type" of character you become is entirely based on which skills you learn. Want to be a thief? Focus on lock picking, sneaking, and one handed weapons. Want to be a mage? Focus on spells and enchantment. Want to be a warrior? Focus on arms and armor. There is no set "character class." It's all based on what you learn.
The races in the game are base fantasy with some twists. Drow, for example, are Dunmer, and don't dwell underground. Dwarves aren't short, but rather a race of Elves called the Dwemer that lived underground and embraced technology. Humans come in several types, but the most common are Nords, and the architecture of their towns and cities appears Norse. There is a civil war brewing between the human Empire that rules Skyrim and the followers of Ulrick Stormcloak, who wants to free civilization from the Empire and the Thalmor Dominion (basically High Elves). There are reasons for everything, and the plot runs deep. As you play you'll encounter books scattered all over the place. Read them - they explain the history of this world and what's happening here. (You'll be tempted not to read them to just get on with the game, but it's worth reading them).
Once you get into it, it will suck up your time like nothing else.
Re: Let's save the princess!
Thanks you guys for all the answers! I actually understand the game now :P It sounds really cool, actually.
Re: Let's save the princess!
Dammit, my computer sucks too bad to run Skyrim. That and you need internet to validate or something. :/
Re: Let's save the princess!
The job of the hero is to save the princess. The job of the princess is to save everyone else.
Why is the princess is distress? Can she at least half-save herself and allow the hero to just finish the job?
Re: Let's save the princess!
Not really - she's in distress because the hero had made a deal to hand her over, and so he has, and she's trapped by this guy she's terrified of, and the only way out is to fight but she really isn't strong at all, and she's so scared she can't think straight. Plus, she's strongly agaisnt hurting anyone else, which is why my hero has had to save her a few times - she's in an alternate world she doesn't understand, and lands herself in a lot of situations where it's fight or flight, and she freezes up a lot. This is why I don't feel as if I could have her save herself, but I'm just afraid it would be boring to the readers.
Re: Let's save the princess!
Kayla, if you're talking about one particular character, well, yes, I could see how this one might not be able to get out of the situation on her own.
I might get annoyed if she can't get out of any situation on her own. If she gets more used to what's going on, maybe she'll be able to think things through better, maybe try to come up with a way that doesn't involve fighting. I know I've got some characters (male and female alike) who dislike violence, and forcing it out would seem out-of-character.
Re: Let's save the princess!
I am an equal opportunity author.
Last November, a girl was captured by the evil sorcerer. So the knights go to the rescue. But that doesn't go too well, and they're caught. Another girl has to step in and rescue them before their public execution. Then they all run.
It was fun.
And in my epic fantasy, my boys are in trouble just as much as my girls. Usually, my boys and girls work together in the fight against assassins, goblins, assassins, pirates, and more assassins -- not to mention a monster or two. One FMC is a warrior maid; she often goes to rescue whoever's in trouble at the moment; at one point she manages to escape on her own. My other FMC is an innkeeper's daughter who ends up in a great deal of trouble mainly because she keeps trying to help and she's not that good at it.
And I think I've found a nice balance between dainty and kick-butt with some of my ladies. They're spies.
One character will flirt with the boys, is extremely popular, and sends secret messages disguised as love poems.
Another is neither dainty nor much of a fighter -- she's just really sneaky and clever. She's a chameleon.
Another is rather quiet, plain, keeps to the background, and has a near perfect memory.
Re: Let's save the princess!
How about a princess who just plain doesn't get saved? My poor princess gets herself stuck in a situation where there is no helping her, so no one even bothers. She does make the best of her situation, and in the end you could say she is content, but she still never quite gets her knight in shining armor.
She does get a severed hand, if that counts for anything...
Re: Let's save the princess!
I have a...weird situation in my head. Said situation is more toward the modern end of the fantasy spectrum. Basically, the Princess is part of a circle of princesses who basically rent themselves out as Kidnappees-for-Hire. Basically, to make sure that would-be villains don't hurt someone unwilling, these Kidnappees-for-Hire basically rent their services as hostages as a way to fulfill the fantasy of having a real-life royal hostage. xD One such princess gets saved by another one who isn't in on the whole thing, and doesn't even know that a thing like that exists.
Re: Let's save the princess!
Ohmygosh, I hope you write that out in a story. I would so read that. That is so original and clever. ! :)
Re: Let's save the princess!
I once read a fun novel entitled "Ivy's Ever After". Combine that Ivy's kindgom is a remote backwater no one cares about, it used to be plagued by nearby dragons and a local fairy decided to cast a spell so the royal family would only bear daughters (as revenge against an old king who declared he'd bear nothing but a huge pile of rowdy sons), they actually made this a marriage arrangement. It used to be "Whomever kills the most dragons wins the princess" (after all, dragons might be unsightly but they almost guarantee a good marriage). That quickly led to the decline of the dragons and the dragons weren't happy about it. So now there's this arrangement where the princess gets locked in a tower, a young dragon is assigned to guard her, and whoever slays the dragon gets the princess. Except this time around both the princess and the dragon decided that the arrangement was boring so they teamed up, escaped together and went out on an adventure.
The fantasy I'm planning is rather low-key and doesn't really have room for giant dragons unless they're out of focus, but I'm wondering if there are any good replacements for dragons. If some princess gets signed up (or signs herself up) for my volunteer enchanted park ranger department I'd like to know what kind of princess she is and who her eventual co-workers will be. They'll all probably unconventional heroes that weren't cut out for knight training and are stuck managing natural resources and negotiating solutions with the inhabitants like real royalty ought to.
Re: Let's save the princess!
I'll tell you what blew my mind: there was a story once, a whole big involved one, about a fantasy world falling apart because its princess had been stolen by the evil bad guy, and the main characters braved every hardship and danger and adventure going to get her back...
...except that when they finally got there, the princess didn't want to be saved at all. She loved the evil bad guy and was with him willingly, and as I remember it, she couldn't care less about what happened to the rest of the world; she had the love of her life and that was that.
Can't remember how it came out in the end - I think somehow it worked out happily - but boy, that sure did throw me for a loop. Coming at the end of an otherwise wholly traditional kind of story, it made for a heck of a huge surprise!
Re: Let's save the princess!
Sounds like Magic Knight Rayearth (a manga/anime series). I think they ended up getting to stay together somehow and a new "princess" was chosen to keep the world together. Or maybe the world somehow ended up figuring out how to keep itself together. It's been a while since I read it, so I'm not sure. I love that series. Now I want to read it again. :O
(if that plot was also used in something else and you have no idea what I'm talking about, sorry... heh)
Re: Let's save the princess!
I don't mind the weak getting saved by the strong all the time, as long as there's a reason and the scenarios aren't too contrived (you know, implausible situations made for the sole purpose of guy rescuing damsel in distress). IMO, there's a large difference between useless heroine and weak heroine
Re: Let's save the princess!
If you're thinking women can only save themselves by kicking butt--that's a short-sighted way to see virtues of human beings.
Women have incredible amounts of power that sometimes overlap with men and sometimes don't. (Can a man produce a baby by incubating it for 9 month-- I want to see that.)
How about intellect? She can't save herself with smarts? There are different kinds of smarts too. She can be nerdy, geeky, clever, perceptive, etc.
How about the power to endure mental hardship? This would mean biding her time and holding out--this is a way to save herself too.
Can she use her sex appeal? If she can make men weak in their knees she could charm a guard to get out of Prison.
Can she use a pity card?
Can she play to men's notions of women in your world, play with their heads, and then win over them?
There are more ways to save oneself than by a sword and being Xena. And certainly you can save yourself in a variety of ways that doesn't have to have physical strength. If you don't have physical strength, it doesn't mean you need to cast the hanky out the window and put a turned palm on your forehead to say, "Rescue me."
Rapunzel could have cut off her own hair and climbed down the tower herself. That's a case of intellect, not physical strength.
Re: Let's save the princess!
I usually dislike the whole damsel in distress thing, but there could be exceptions. I mean, if it's all about how she's a woman and women are too delicate and/or incompetent to rescue themselves, I'd throw the book across the room. Unless it was funny. Imagine having an asshole knight who *thinks* this is why he needs to rescue her, only to have the princess tell him to go away because she doesn't wanna be rescued by such an idiot. :P
However, I also make a habit of twisting cliches. This one happens to be a favorite target of mine. In one story, I had the "princess" (actually a teenage fortuneteller and a teenage guy) get out of their cell and be on the way out of the building when MMC finally busts in and tries to rescue them. Unfortunately, MMC ends up rousing some of the local defenses in the process, thus making things harder than they really needed to be. Later on in the same story, I have a minor character who's basically a professional damsel in distress...she screams for help when she has to take a dump, and makes some poor sweaty knight carry her to the bathroom.
So basically...it can be done, but it'd better be different somehow, or at least interesting.
(On a side note, I think they should make a Zelda game where Zelda has to rescue Link for once. I have a perfect title for it too...they could call it The Missing Link. :P)
Re: Let's save the princess!
See "Wand of Gamelon" for CDI, where Zelda goes to Gamelon after Link and King Harkinian have been gone too long. Also a few episodes of the TV series had Zelda spring Link out of trouble. But they probably don't count to you.
However, the TV show was famous for spawning the line "Beautiful maidens are saved by handsome heroes, not other beautiful maidens!" in reaction to having a Gibdo disguised as a woman staging being attacked by a dragon to attract Link into a trap, but he overslept so a passing Zelda saves her by throwing her fruit basket at the dragon. Even the dragon had to scramble to invent lines for the sudden change of script.
Also consider each case that Zelda needed to be saved. Granted, you can't do much in magic sleep (Zelda II) or turned to stone (Minish Cap, Phantom Hourglass) or locked in a crystal (Link to the Past, but she still was capable of using her power to break the barrier on Ganon's palace), but you can hide and provide valuable services and dispense information to the hero (Ocarina of Time, Wind Waker, Spirit Tracks). There's also voluntary self-sacrifice to benefit others (Twilight Princess she had to surrender since she knew Zant would overpower Hyrule, in Skyward Sword she had to focus her power to prevent sealed evil from returning). It's not the Legend of Zelda for nothing, she does indeed possess great magic power and responsibility, unless it's one of those games where Zelda doesn't appear at all.
Come to think of it, over time Zelda games have become the least conventional of fairy tales. Most would say they've been abusing the formula, but compared to the number of D&D clones out there it's unique.
But now I have to stop the shameless plugging and say that just because a princess is in distress doesn't mean there isn't a good reason. What good is a princess that sits around to be saved unless she's waiting for the right opportnity? I'd wonder how such a princess would be ruling her land later, considering the prevalence of queens that are useless at best and horrifying at worst, I wouldn't know.
Re: Let's save the princess!
You mean like that Mario spin-off where Princess Peach has to save Mario? Yeah, that would be cool.
Peach and Zelda can totally kick butt in Smash Bros. so I guess they're both very capable. And playing Zelda would be epic, since she knows magic and stuff like that.
@Dennis I'm kind of confused about the CDI Zelda games, who made them? I'm not really sure if they're original or made without the license, since they weren't for a Nintendo console.
Re: Let's save the princess!
I admit I don't like it when the heroine has to be saved by the hero again and again and again while never reciprocating in any manner,* especially if she is portrayed as weak and stupid merely so that he can be the heroic one and gets herself into avoidable bad situations. This is doubly true if the hero and heroine in question end up in love with each other as I can't help thinking how imbalanced this relationship must be if one partner is the capable one in 100% of all the situations they get into, while the other either has no admirable qualities at all or is at least not allowed to put them to good use in the story.
* Of course, the hero and heroine do not necessarily have the same set of abilities, so I do not mean that she must fight off the bad guys at least once if he has done the same for her. But if he is, for example, a knight who has saved a lady who isn't a fighter by protecting her physically, I definitely enjoy the story more if her abilities are shown to be useful in turn (let's say she can read, while he can't - so without her skills and her justified suspicions, he would never discover that the letter his lord told him to deliver is actually meant to lure him into a trap).
Re: Let's save the princess!
I think I need to write a scene where Randy calls Irene a "damsel in distress." Irene will chew Randy out for that comment, despite the fact that Irene is being held hostage at the time. XP
Re: Let's save the princess!
Every trope and every cliche has its uses. I can see where you would want to avoid the whole, "helpless female is rescued by big, strong male" thing. But if your FMC is otherwise a capable woman and just happens to get herself stuck sometimes, I think you're OK.
Re: Let's save the princess!
I don't really stick with traditional heroes and heroines, the MMC/FMC standard, or whatever. Mostly because while some of my characters fall into those roles at times, because of the world type, it eventually becomes deconstructed and developed in other ways. I find that it's pretty interesting to play with the magical elements, and the lasting effects... especially over a long period time, like in the life of an immortal. I think that the relationships necessary for fully fleshed out characters could go in a number of directions, even if they did originally start with basic types.
Case one - I have a 'hero' type guy, Icarion Blaine, who usually shares main character status with a couple of others, but he's often clueless, overly serious, and full of doubts, as well as reacting in truly nonhuman ways due to his background and abilities. He was raised as a princeling brat, and was literally by name called a hero for most of his youth. Mostly, it's played for laughs - he's a prude, he won't hit a woman even if she's trying to eat his face, and almost destroyed the sun once when he got into the equivalent of a schoolyard tussle with his best friend. And it's also treated seriously - he really is a good guy who tries to overcome his flaws and do the right thing, even standing up beneath thousands of years of meddling gods, and he has to be saved just as often as he saves other characters. He may not be the smartest character, but he doesn't go insane, and he actually tries to learn from his past mistakes. Considering he's been killed off and reincarnated nine different times, he's had a lot to learn. He also goes for the whole love at first sight, head over heels deal, too, for cliched but plot important, magical reasons.
Case two - Icarion was originally created to be "hero" to my co-writer's "maiden." Per se. It happened by accident when we were playing around, about five years ago. Her name was Sapphire Gemstone. She was a mortal human much younger than Icarion. She was blonde, pale, blue eyed, petite, and.... also, mysterious, dangerous, and corrupted by a magical object that gave her powers over Darkness (and photophobia.) She came from an abusive household and, when they moved to NYC, began to enjoy the nightlife as well. She met Icarion as he tried to recover the magical object on a quest-punishment from his relatives (yes, as punishment for nearly destroying the sun. There are actually consequences in this world.) He saved her from The Darkness, which manifested as a giant freaky wolf made up of all her fears and nightmares, and, in the process, fell in love. She was tough and street smart, but put on a sweet, happy mask... which eventually cracked, just as he was forced to leave to go back home. Two years later, he came back, a total wreck because of being nearly killed by his loving family members for forsaking their ways for humanity (Apparently laying a mortal girl is acceptable, but not bringing her to dinner and marrying her and trying to turn her into a goddess. Or making himself mortal in the event of failure. Who knew?) and it was her turn to save him. She also gave Loki a run for his money. (Too bad they all died later on.)
Case three - Loki takes main character status more than Icarion and any other characters combined. He's not a "good guy," but he's good for the protagonist spotlight. He's Icarion's best friend, blood-brother, trickster mentor, and becomes insanely jealous of Sapphire. Loki teaches him the fact that sometimes it's worth running away to save his own skin; in the process, he does a lot of heroic things to save other characters, but usually for a selfish reason. He thinks life is a giant game and cheating at it is his life's goal, for no other reason than that it makes things interesting and more fun, and that ruining fun things is the worst thing anyone can do, ever. He can be really childish, and.... Anyway, but he does more important plot-things than Icarion does, knows what's really going on in the world, frequently fights fate, kills monsters, bullies a dragon, lives in a big beautiful house, and every so often rescues beautiful women (and men) too. Just not for virtuous reasons. Oh, and then he murders Icarion so he won't be able to save Sapphire, which is all a part of a grand scheme that doesn't come to light until about twenty years later, when Icarion is reincarnated and furious.
I have had some legitimately helpless characters, too. -shrug- Male and female. I think it would be silly to deny the fact that some people in the real world really are weaker or more vulnerable, stereotype or not. There's just a lot more behind it to explore than just that flat character type. People are not only shaped by circumstance, but culture, immediate family, genetics... etc. I wouldn't be annoyed at reading a hero rescuing a maiden story in general - I only would if there wasn't more to it than that and none of the characters were developed further.
One example of a "helpless" character, and a female, would be my Dallas Sauveterre. She shows a sense of desperation and struggles with something beyond her control and level of ability - as a magician's assistant taken off the streets, and then having to deal with the fact that she's carrying the child of a god due to her own indiscretion, and how to provide for herself after the old magician dies, and his tricks with him... and then she ends up the complete pawn of a nefarious organization of faux-vampire Underdwellers who want to limit the influence of the gods on mortals and control their cities from the underground and up. Sure, she was only human, weak in body and not all that strong in will, but she made her choices. She ends up driven to blood-addiction and used up within a decade, and cast aside, send back raw and wounded as a declaration of cease-fire against the gods. Oh, and the person responsible for her? Loki, the father of her stillborn child. He doesn't even remember her name. She makes him suffer - not so much because she's been keeping a grudge all those years, but because he was the one thing in the world that she did have control over. He didn't particularly mind, though. She has more of a lasting impact on him after her death than during her life.
Re: Let's save the princess!
*shrug* I know, 'too long, didn't read.' =P I posted it anyway, because otherwise, all I'm going to do with it is stick it into one of my many files of notes spawned by the NaNo forums. :D
Re: Let's save the princess!
I read it all! I love when people take their time to type up big things like this. :)
Re: Let's save the princess!
There are plenty of ways around this trope. Frequently, the princess or female love interest (who may or may not be a strict pacifist) specializes in healing or "buffing" (powering up one's allies), which makes her a useful member of the team even though she doesn't directly attack anyone. Occasionally, she can break the enemy's magic. Frequently she is the only mage on the team, maybe a "last of her kind" or "chosen one," which sets up nicely a plot where everyone is always trying to capture her, and the hero must always be protecting and rescuing her, but she is nevertheless worth the trouble. Which may explain why this trope shows up so often in modern fantasy video games and TV shows.
Fighting heroines often have some sort of non-melee skill, such as archery or gymnastics, to complement the hero's basic offense. Those who do get into melee combat can either get some sort of special advantage (eg, martial arts, extra brains, absurd luck) to compensate for their relative lack of size and strength, or they're going to lose the fight (and get captured, etc.) every time. There's a reason most women don't grow up to be thugs, soldiers, and guards: the world is full of men, and men are a lot bigger!
I'd be interested to see more princesses and heroines who are ugly (or just plain), already married, have kid(s), have a non-hero love interest, or have a skill that doesn't perfectly pair with that of the hero. I also really want to see a gung-ho war machine heroine who marries a serene healer-type hero. (Hooray for role reversal!) But what do I know...
Re: Let's save the princess!
Rubbish, generally! I mean, if a princess exists as just a goal for the hero, then she's not even really a character at all, just an object, a plot coupon.
Every character should have their own motivations etc, and realistically I can't see someone being captured and just going "oh, well. I guess I'd better sit and wait for __ to show up and save me." I mean, you get captured, you're completely cut off from the world, you don't even know if anyone's *trying* to rescue you, let alone if they'll succeed. So I think you've got to at least try to get yourself out of it. I'd ask myself what the princess's skills were. Could she fight her way out? Could she think her way out, make some sort of trap or plan? Find a way to signal to the people looking for her?
Basically, I just think that any princess being held prisoner (any anyone for that matter) has to be a character in their own right, so you have to be able to justify why they do whatever they do, it had to be consistent with their character. If they do just sit and wait, why? How long are they willing to wait?
Re: Let's save the princess!
I like the term 'plot coupon.' In the "Hitchhiker's Guide" version of a fantasy story, they'd be great for altering the course of events. Or maybe they'd just let you summon up a character who means nothing, but fills some role in the plot. I could see Gods and Goddesses having them. Apollo and Hermes maybe, playing a game against each other with mortals. And just when it looks like Hermes is going to win, Apollo whips out his plot coupon and "poof" there's an unimportant character that the entire existence of reality now hangs on.
Re: Let's save the princess!
I do have a character that has a Knight-in-Shining-Armor Complex. I've met a few real-life men who are like that. Think that love is made up of only protecting the woman, like saving them from the Dragon that's actually a windmill and love saving women from basically themselves. Annoying as hell. When you tell them that you don't want to be rescued, they say, "Then what do you want from me?"
Those types do exist. So I put one in one of my stories with a misanthropic character that's just fine rescuing herself... though her complex is that she hates asking for help.
So you can do that kind of character for laughs, but if you seriously do it and define strength through only brawn, I'd check out.