A starship engineer covertly investigates the murder of his world's representative, while his mate - the new representative -- is off-planet negotiating a truce in the Eternal War - a truce he knows will not be forthcoming.
At what point does problem solving create worse problems?
Investigation is nothing more than troubleshooting, and Ozo of Gloradi tackles his first and hopefully his last murder investigation. The authorities of two city-states refuse to involve themselves. His world's representative speaks for the world but can not claim residency in any city. He fears his mate, now in that position, will be the next target and he will do anything to protect her.
Meanwhile, the Eternal War seems to have quieted down and everyone assumes a truce is in the making and the starship Ozo is working on has more wrong with it than meets initial inspection. His engineering knowledge is what leads him to the truth.
"On Tour with Rage of War"
A theater troupe goes on an galactic tour and has the additional purpose of scouting out potential enemies to their home world.
The Galactic Hub is a loose confederation of worlds, some more politically-minded than others. Someone has been interfering in a war in the Ginz System located rimward of the majority of worlds. Korm of Gloradi, Artistic Director of Rage of War has been given full funding for a galactic tour and told to keep her eyes open to anything that might even the odds in her world's favor.
A Choose Your Own Adventure-style romp through the galaxy. You decide where Rage of War performs next and just how much backstage backstabbing to put up with. You also are responsible for a successful tour as well as bringing back valuable information. The show is cast and the opening performance is only a few pages away.
---Yes, I'm writing two novels this month. I'm a glutton for punishment this year.