Yeah, well, this being the first time I've ever heard of NaNoWriMo (Man that is long. It's now officially NNWM!), I'm gonna be doing something quite familiar. My own world, which has been in development for quite some time, 6 years, actually.
For the sheer entertainment of doing it, the story is gonna rotate about the antics of a group of role players who get magically transported into the world of their GM (my world) by a pair of dice; with their GM as a resident noobie god. The whole story will rotate about the players trying to get back to their own world by getting enough worshippers to power their god and thus have him transport them all back.
I briefly checked the dares, and one of them is definitely going to be a wizard (possibly lich) who turns people into bunnies for no apparent reason...
And there was already going to be a talking sword in there somewhere...
(Thank you Silversweeper)
Anybody who happens to have any ideas they think would be awesome to put into this are very welcome to post. Since I'm very good at making things up on the fly and because this story can go anywhere, despite the overplot, I think it'd be entirely appropriate to use it in this competition.
Go nuts!
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50,038 / 50,000
Oct 4, 2009 - 08 07
Oooh...sounds fun.
One of the gamers should be the typical "I just showed up to see what my SO does on these nights" people. Typically it would be a female following BF...but it would be hilarious to see a reversal or even a F/F or a M/M pairing for that.
And GM's god name should be GM. Or DM.
----------~"Everything is idiocy if viewed in the proper light."~
Same can be said of fantasy, right?
2007: Antihero story... Fail >.<
2008: In The Gods' Time...WON!
2009: Some Random Roleplay...Hoping!
1,339 / 50,000
Oct 4, 2009 - 08 43
One of the gamers should be the typical "I just showed up to see what my SO does on these nights" people. Typically it would be a female following BF...but it would be hilarious to see a reversal .
Fantasy Footbal is Dungeons and Dragons for Jocks.
----------"To practice any art, no matter how well or badly, is a way to make your soul grow. So do it." - Kurt Vonnegut, Jr.
2009-Brother Monkey, Brother Lion, Sister Crow2009 -Bunnystar Galactica Psychic Bunnies IN SPACE
50,038 / 50,000
Oct 4, 2009 - 08 50
And? The same stereotype applies. But there's a slightly different connotation to a bunch of guys getting together to discuss football than there is for a bunch of guys getting together to play at being elves and dwarves. Although I'd rather be with the guys playing at being elves and dwarves anyway. And play a dryad. ^__^
----------~"Everything is idiocy if viewed in the proper light."~
Same can be said of fantasy, right?
2007: Antihero story... Fail >.<
2008: In The Gods' Time...WON!
2009: Some Random Roleplay...Hoping!
50,169 / 50,000
Oct 4, 2009 - 15 46
Ooooh, lovely! Brilliant idea! A character who knows nothing, and therefore acts as a query character to reveal info to the readers. Plus general ignorance can lead to some hilarious situations!
I'm think FF, just for the sheer unusualness of it.
@lasalle202 - Not Fantasy Football, Female/Female :P... Relationship.
57,727 / 50,000
Oct 4, 2009 - 15 51
Writing a story about a group of RPGers in their game world has been done in many forms. There's things like Order of the Stick where the characters are in a game-style universe, with no-one "outside" "playing" them. Then there's things like Knights of the Dinner Table, where the protagonists are visibly roleplaying, and their characters take on a life of their own. Or, in a variation, something like Gamenight by Johnny Nexus where the players are gods and their characters think they are doing things themselves. Then there's the one I use, where the writing is dictated by the events of an RPG being played (check the link in my .sig for a sample). Each of these have their own merits, and their own disadvantages. The first two, for example, are very difficult to do if not played for laughs.
The "real-life people transported to a fantasy world" is also well-done. Things like Narnia or The Neverending Story are both classics of the form, and it is hard to do something similar without sounding like a take-off or parody. However, I have not come across what you appear to be doing - gamers transported to their game world and playing the game whilst there - outside of an 80s cartoon (which doesn't count because it was a fairground ride anyway). Good luck.
------------
Have Sword & Sorcery: Will Travel
Irish DiscWorld Convention 2009
0 / 50,000
Oct 4, 2009 - 15 58
Not to mention Joel Rosenburg's Guardians of the Flame series.
----------1,339 / 50,000
Oct 4, 2009 - 16 05
@lasalle202 - Not Fantasy Football, Female/Female :P... Relationship.
Yes, I know - I was just thinking that the female role player can convince her jock boyfriend to join in the game when he says"I dont want to do that" by convincing him that he IS ALREADY doing it because, after all, fantasy football is just D&D for jocks.
----------"To practice any art, no matter how well or badly, is a way to make your soul grow. So do it." - Kurt Vonnegut, Jr.
2009-Brother Monkey, Brother Lion, Sister Crow2009 -Bunnystar Galactica Psychic Bunnies IN SPACE
0 / 50,000
Oct 4, 2009 - 18 31
Don't forget the good old
"This is boring. Why can't we just kill something."
"As you turn the corner you come face-to-face with a horde of orcs, close enough that their foul breath makes your stomach turn and yesterday's dinner rise up your esophagus."
"Ohshitohshitohshit! RUN!"
You always have at least one player in every group who cares only for the combat after all.
50,169 / 50,000
Oct 4, 2009 - 19 27
Thanks for the comments guys :D.
Brian Wakeling - You are indeed, correct, I was actually inspired by one or two of those concepts. I've not seen the ones you've suggested, but the idea was similar.
I'm actually surprised you thought it was a different take on the concept, I thought someone had already done something like this. Taking a group of roleplayers, transporting them into the gameworld of the GM and having to play through as their characters... Or themselves with upgrades... Not sure yet. But if you think it's different, I'm happy :D.
On to the comedy/serious aspects. The simple fact of watching gamers do what they do best, game, is amusing enough; and done properly needs little or no extra bits to be entertaining on its own. However, hopefully those familiar with the genres of roleplaying and fantasy will be able to get even more jokes from the thing. Inadvertant or deliberate.
However, considering my own natural writing tendencies and the game world, it is likely to have some very serious elements in it, and not all fun and games. Chances are I may do a tragedy or two, and definitely have some very dark, gritty atmospheres. Along with plenty of things that go bump in the night. :evil:
I dunno, I might even end up incorporating horror.
That's how diverse this area of history in my world is, and how easy it is to incorporate different things.
If you happen to have any pieces of advice, I'd be happy to hear them.
laselle - Good idea! I never though of that...
I've pretty much decided on having a lesbian relationship. But having the other ladyfriend as a jock, who's tougher then most of the guys, would be a place for a great amount of humour, and a point of recurring tendencies. Sort of like a running joke, especially if I can work out a particularly macho warcry for her.
That and having one of the guys in love with the roleplayer of the pair, and putting in his sudden loss of hope and general forlornness could be funny, or just sad. Depending on how well I do it.
Skyclad - Naturally. :evil: Can't go without a bit of bloody mauling. The question really ties down to who exactly will be that character.
Could be the jock lady, I dunno.
Ok, here's what I have for characters. As it's a very character driven work, and if I don't get them right, it'll fail dismally.
GM - Jorsi, a quiet, stoic character. Quite open minded, but firm when necessary. A bit older then the rest, sitting at around 28, and the philosopher type. He's also very creative and can show a very eccentric side of himself on occasion. Build is kinda strong. You probably wouldn't want to take him in a fight. Norwegian origin. If anybody knows Norwegian, or Scandinavian, around here, your input would be greatly appreciated throughout the writing process, as I'd like to get the linguistic tendencies down pat.
Female 1 - Anja, Jorsi's ex-wife, who was estranged due to his neglecting their relationship. Spending more time in his own worlds, then the real one. She eventually just couldn't take it, and left. But then realised she couldn't live without him, and returns at the very start of the story. Them reclaiming their relationship will be one of the ongoing narratives in the story. And a point of quiet romance.
Female 2 - Unknown name, Role player gal. Never met one, so I have no idea how to play this one. If there are any lady roleplayers out there, feel free to give me some hints in that direction!
Female 3 - Female 2's girlfriend, Jock and general hardass. Sweet temperament underneath, but you'll likely get a kick in the balls if you ever see it or say anything about it. Sharp tongue and cutting demeanor, with a liking for the rough and ready. She can be the almost stereotypical action character. All for the fight and leaping without looking. However, this is too stereotyped, and as things play out, readers will begin to see a much more concerned, compassionate side to her. One that she hides. This character may very well be one of the more complicated ones out there, as things progress. And I'll have to spend a bit of time putting her together.
Male 1 - Phil, big red head. As round as he's tall, this beafy guy is your all round fantasy and writing nut. If there's a thing in movies, games or writing that's new. He probably knows about it, in depth. The font of all knowledge and general random trivia, it seems like he knows everything about anything. Combine that with a razor sharp mind and critical personality, he will be one of the antagonists of Female 3, and the local bluff/diplomacy/taunt character. He, ironically, plays a lich and wizard in game. And just for kicks, turns people into fluffy animals, as he's a pacifist at heart. He does not need a reason to commit such random acts, simply because 'He feels like it'.
Male 2 - The local rogue, and funlover. He's the type who'll run through the week on caffeine to complete his course, then throw all night parties for the heck of it. In love with Female 2, but doesn't let it out. plays a rogue in game, and a compulsive thief. It will be a recurring theme for him to steal things and have to give them back to the other characters. The girls call him, "Cute". And he has a pair of charming little dimples that he absolutely hates.
Male 3 - The roleplayer of the lot. The guy who actually role plays for real, and the one that others have a long suffering tendency towards. His sword is absolutely bloodthirsty, and he's a pansy at heart, while playing a healer of some sort. Rugged good looks and a charming smile get him a long way with the ladies, and a sweet disposition even further. But he'll likely faint at the sight of blood...
Anways, more later. There's plenty of opportunity to change characters, especially if you think others might work better together.
103,628 / 50,000
Oct 5, 2009 - 11 17
I play role-playing games (from console to online to tabletop) and I'm a 23 year old woman. Frankly, the only difference between me and the guys I played with was a slight affinity for sparkles. And, sometimes, a bit more caution (but I usually ended up going with the foolish plan in the end). I've got a few friends who play games that are also female, and it's really the same kind of variety. I like spell casting classes, my sister loves blunt and powerful melee, and my friend liked the monk/fast moving melee. One big difference I've noticed is that women tend to play mostly female characters, where a lot of my guy friends have a fairly equal chance of female or male (and greater than equal in MMORPGs...).
I did get more than my fair share of jokes at my expense, but I think that it was mostly because the men-folk weren't used to a girl at the table. My sister and friend have mentioned this as well.
50,169 / 50,000
Oct 5, 2009 - 18 07
Interesting, I wasn't expecting there to be so many similarities. What sort of jokes did you get? Any particular examples you can remember?
Anything you can say would be helpful.
Just worked out one of the villians! WoOt!
Inspired/modelled off of the Richard character from the webcomic, Looking For Group. Which, I might add, is absolutely hilarious! A must read to any gamer out there!
First page, here:
http://www.lfgcomic.com/page/1
An evil lichy type with a predilection for slaughtering things in utterly gruesome and creative ways. Thoroughly enjoys any evildoing and will come up with absolutely twisted and convoluted plots to fulfill his innate desire to take over the world. Whether or not he succeeds or fails will become apparent later on, however I don't have a single antagonist here, but quite a few. As the major events in the timeline concern the rising of the major bad guy, the one that always challenges the overgod in the beginning and gets cast out. Yeah, we call him Satan here.
Over there they bind him away till he breaks free.
It should be noted that he is the source of the darkness in this world, a reason why people aren't all happy and nice. He is also a god, and gods in this world are frequently polarised.
Usually, the evilness of bad guys in this world is questionable. Just as the good of the good guys is questionable.
This is by no means locked down, so input is certainly appreciated! I'll make it public as I go along, as I don't intend to do any publishing any time soon. So if there are any storylines you think would be cool, feel free to drop in a suggestion.
50,097 / 50,000
Oct 5, 2009 - 19 01
I'm also a female roleplayer, though that's not much of a novelty in my gaming groups so it has never led to jokes.
Personally, I've found female gamers to be a diverse bunch so you really could go any way you like with that. I realise that probably doesn't help you much, though. If you want to know more about some of the most common motivations and habits of female gamers and how they differ from male gamers (on average) there are articles on Gender Difference available from the Daedalus project that might help. These are about online gaming, so aren't all going to be completely relevant, but some of it should be similar to pencil and paper.
124,615 / 50,000
Oct 5, 2009 - 19 32
From another long-time (female) role-player...
----------I never thought being female and a role player was at all different or odd when I first discovered gaming, but quickly learned female gamers were really rare... (try being one of only two women at a campground at the gaming convention. Short lines at the bathroom, and lots of help setting up the tent were positives. Being told women couldn't know how to play good characters --because we weren't 'vicious' enough was a negative. Don't worry. I might not swing a 6' two handed sword. But that doesn't mean I couldn't out play him...) Women were often more interested in ROLE playing, ie: setting up characters who were individuals. Who wanted to have pets, and go shopping in the market, and know what that castle really looked like, not just how many feet wide and long the hallway was. And they loved the game because they could get into it, even if that meant taking the GM for a trip in a completely different direction. The women I gamed with played the whole range of characters, from paladins on unicorns to deadly clerics of bloodthirsty gods.
On "Female 2" (being the gamer half of a F/F pair) I have to think opposites tend to attract, and if Female 3 is a tough, rough and ready action type, then I'm guessing Female 2 is normally a lot softer (but that doesn't mean she doesn't love "sharp jewelry" like all sorts of daggers and knives. She's probably more stealth than front line, but I'll bet either one would be dangerous in defense of the other. (and Female 2 probably likes Female 3's softer side, something it's really unlikely that anyone who wasn't intimate with her would ever see) One of the toughest, hard-core "butch" types I knew, could be really sweet, but no one but the one who lived with her was likely to know it. On the other hand, I've met some leather and lace types who made both men and women take a second look (but remember to shake her down for weapons, cuz she carried more steel than some plate-wearing fighters.)
And on male 2.
Ah, yes. I've gamed in groups with guys like this. Terribly chaotic, but still charming (unless he got you into that bad situation, again, and you have to rescue him, or yourselves...) He was always amped, always looking for something to do or get into and for some reason my character was the only one who always insisted on saving him when he really got into trouble. It was never anything romantic... (oh, his character was pretty, and my character like the other female characters appreciated that, except in her case, he was a 'boy' and that just didn't do anything for her... perhaps it was his truly chaotic nature, expressed, that mirrored her truly chaotic personality, that she kept mostly suppressed, that really appealed to her?
Yes, a lot of it could be stereotyped. But there is something to stereotypes...
Thanks, this "old" (28 yrs+) gamer got a chance to muse about great old games and gaming groups, from games around the table to "live" gaming in the woods. Good luck, hopefully some of this helped?
103,628 / 50,000
Oct 5, 2009 - 20 42
Before I go on telling you the jokes and comments I was given, I will tell you that I've got a bit of a temper, so I generally remember the stuff that annoyed me. There were jokes in the funny category, but those are the same kind that my guy friends would make about each other. I would also, however, get things that slowly devolved into my character (or me, depending on how OOC we were getting) sleeping her/my way out of a situation. They also commonly tried to sell my characters as a slave (a habit that lessened when my druid was finally able to shift into a polar bear and a tiger. that was a fight they couldn't win). Depending on my mood and the context, these were either very funny or made me day dream about diving over the table and punching them in the face (I didn't, I swear). Good context: the NPC we're bargaining with has a lot of powerful items and a giant castle but wanted a slave. Bad context: I'd just fished five dice out of my shirt from the "throw things in her cleavage" game (not inherently a terrible game (some of those shirts were asking for it...) until you hit about dice #3) and we were confronted by a hideous beast.
As I think I said earlier, I think this group just wasn't used to a female gamer. My sister got some of the same, but more toned down because of the company and her appearance (stick-like).
Edited to remove a typo. Also, sorry for the length. ^_^
50,097 / 50,000
Oct 5, 2009 - 21 55
That reminds me...
I gather that female roleplayers may be a bit more unusual in the US than they are where I am in Australia. Here you get a fair mix at conventions (still a higher proportion of males, but not nearly as extreme as hwaet mentions above). So, where your players come from may affect their dynamics somewhat.
50,169 / 50,000
Oct 5, 2009 - 23 14
Wow! That's really interesting stuff guys. And very enlightening. I've never had the opportunity to actually play in a real life rpg group, though I've run a couple of online ones, and still am. So this is all very interesting for me. And quite new.
A brief note, don't worry about rambling! If you've read my other posts, you've probably already guessed I can go on at length. And I enjoy reading lengthy answers, it's the learning process you see. I can get something from nearly everything, even if it's simply reading the thoughts of a fellow human being thousands of miles away (or closer...). Go on for as long as you like! You can be assured, you will be helpful.
Oh, and by the way, I frequently use notepad to quickly save a copy of my longer posts, just in case. It's come in handy on more than one occasion!
@sylver_spiders - Thanks for that link! It'll be very helpful!
And you raise a good point about locality, that would certainly influence the players a good deal... I don't know anything about the differences, unless you guys kindly put forward your experiences while roleplaying, be they mundane or otherwise.
@hwaet - It was a pleasure to give you an opportunity to reminisce, it was indeed helpful!
On your comments on female 2. You really have a sharp eye. That was indeed my current concept of her. A sort of practical kinder person, but I have yet to flesh out a lot on it. You've given me some good food for thought in that direction, and I appreciate it.
male 2, that's interesting and cool that you've actually had direct experience with these types of characters! Any tales you might have of them would be very helpful to help me flesh out his character, it being wildly different from my own.
They seem like stereotypes, but all the characters in this tale (excepting the obviously evil one) are based off of people I know, or variations on the theme. I'm trying to be as true to life as possible with their characters, how they'd react, talk and deal with each other and situations.
@harmonyisarine - Wow O.O! They really did stuff like that? I can imagine some of my mates having some fun with the sleeping around type of jokes, but I doubt they'd take it as far as your group seems to have done... That's terrible behaviour! I was actually mildly shocked, most of the gamers I know aren't at all like that. I must say, I do apologise for their behaviour, they had no excuse (Even if your tops asked for it, in a way, consider it a good thing they were honest about that).
I am very interested to hear your stories, regardless of whether they are good or bad. In fact, the worse the better. Ironically, it builds character when characters act like people, ie badly.
Consider it an endeavour to learn. I seek to learn in everything I do and in every situation I go to. In the last three years I've learned more than I'd have every dreamed possible. I took a look back just a coupla days ago and was momentarily stunned. In three years I've done more than my entire life combined, and I've had a very active life, having travelled the globe and lived in Africa for approximately ten years. I seen and lived in those places they show on those charity ads. Heck, it wouldn't surprise me if they showed some of my friends.
But despite all that, I find it very difficult to understand you ladies. To understand things from their perspective, unclouded by male judgement. I've long tried to understand how you're motivated, why you do what you do, and how you feel about our own antics, and I might add, our stupidity. I do this not only to improve the quality of my writing, but also to improve my own understanding of the world, and how I treat the fairer sex.
So please, I would very much like to hear any stories people have, particularly female gamers. The good, and the bad. If you don't want to say anything in a public space, feel free to drop me a pm or email. I promise you, I will respect your privacy, and pry no further then you wish me to, and not divulge the information, anywhere, to anyone, if you don't want me to.
That goes for any lady who happens to pass through, young or old. I'm interested to hear your stories, your perspectives on things. Feel free to voice things as plainly as you want. I am not easily embarrassed and I do not presume to judge those I do not know, nor do I presume to judge, even when I know all the facts. I consider that to be arrogance. Though the line between judging and stating things as they are can be very blurred.
I don't mind if you spend a thousand words ranting on the evils of men. Chances are, I'll either agree with you, laugh, or commiserate with you, and then take the necessary information out of it. You certainly won't offend me. I know myself and my own actions too well for that.
Again, many thanks to all those who posted, you have indeed been very enlightening. And I hope to hear more. There has rarely been a time when I have learned so much in so short a space of time or wording. And really, I learn on a daily basis.
124,615 / 50,000
Oct 6, 2009 - 07 25
I gather that female roleplayers may be a bit more unusual in the US than they are where I am in Australia. Here you get a fair mix at conventions (still a higher proportion of males, but not nearly as extreme as hwaet mentions above). So, where your players come from may affect their dynamics somewhat.
Ah, well, Sylver, it did seem that female gamers were a LOT rarer back when I started gaming. But since I had mainly female friends, who were very creative (writers, artists, even a clown) we tended to have almost 100 percent female gaming groups. And when I say back then, I'm looking back at the early 80's. By the time we progressed to live action role playing (early to mid 90's), I'd say the group was still a more male than female, but it evened out as a few non-player girlfriends and wives joined in. I'm sure these days the balance is quite a bit more even, but those early days of D&D and Gen-Con were not.
----------103,628 / 50,000
Oct 6, 2009 - 19 59
I'm jealous of everyone that got to play in a more equal group. I've not been able to find too many females who want to play RPGs in my area.
Lord Blackstaff, I'll send you a nano mail with some more specific stories. I don't want to clog the forum, and I don't want to chance letting my temper get the better of me in a public space (they really are fun guys... just not that socially adept).
50,169 / 50,000
Oct 7, 2009 - 08 35
My thanks to all those who mailed me. You've been very helpful, even if you don't think so. Indeed, sometimes the simple act of talking can tell me more then the words themselves. But that's just me.
I'm starting to flesh out the various characters and plot concepts, and should have an update soon.
Till then all, keeping coming up with cool stuff!
4,753 / 50,000
Oct 7, 2009 - 11 16
One question on this - are the PLAYERS magically transported to the RPG world? Or do their minds get sent to inhabit their CHARACTERS? (the latter is what happened in Rosenberg's series). The reason I ask is that as a group - gamers can't fight. Even if powers and such magically activated, how do they know how to function in the world? I'm guessing, since one of the characters loses skin tone by becoming a lich, that they literally become the characters...if that is the case, then you can play up some really interesting identity issues with the story - especially if the character had a greatly different personality from the player, and the player is now being influenced by that personality.
Take the serious roleplayer, for example - I know many guys who are better at playing realistic female characters than they are male, because it is easier for them to not 'play themselves' as they do it. But to actually 'become' the female character would be a major system shock. You can do that with things other than gender of course as well - big beefy guy is suddenly a physically weak wizard, quiet shy guy now is a lumbering hunk of glistening testosterone, etc.
-Ehran
----------Always looking for more feedback for my own storybuilding:
Now What?
Psychic Awakening
50,169 / 50,000
Oct 7, 2009 - 23 52
A well raised point Ehran. And one I considered right when I first concieved the idea. You are indeed correct, a group of gamers would be less the a small group of dust mites compared to the powers that inhabit my world. Heck, even level 40 characters from D&D 3.5 edition would be crushed like some many bugs. The scale and scope of the world and particularly the historical backdrop and narratives of the events in which the characters will find themselves can only be said to be beyond epic. Godlike, in fact.
As to the way they head into the world. Their minds/souls/very beings will be transported into the characters that they create in the beginning of the rpg. They will essentially be themselves, in a completely different body.
I really like the system shock idea! I had considered it briefly, but as there are an equal number of male and female characters, I wanted there to be a sort of balance between them.
But then I scrapped the idea.
The rogue guy will be transported into the body of a young woman, I have yet to decide whether he will choose and good looking one. Any suggestions would be great! This essentially means that he will have a very strong reaction, bordering on shellshocked. And the ensuing difficulties he will have will be both funny, tragic because of his love for Female 2 and the difficulties it bestows on him, and (hopefully) a way of holding up a mirror to the contrast between men and women. And the difficulties each face as people.
All the characters will start with the abilities that they originally set up. Ostensibly through a common technique used in the world to tech quickly, which is known as memory binding. The transferrence of required memories for training purposes. Their bodies will instinctively be able to act upon those skills, however, they will have to still take a fair bit of time to get used to what they are capable of and how they can do what they do.
How attached they become, I think will be a product of the story. For now, I cannot say what will happen either way, as the tale will be written out as it happens, in a purely creative manner.
Now I suppose it's time to flesh out two characters who've been coming up in pm discussions.
Male 2 - Pascal (Female, Elya). His parents are French, but he is a man of many tongues. Fluent in French, English, and German, and knows insults from half a dozen others, he is a very capable linguist and can pull of a ripping Aussie accent, before switching between French, posh British and tough German.
A highly creative person who tends to expend his boundless supply of energy in the direction of causing trouble and generally having fun. He will not only leap before he looks, but will then quite happily wreak havok amoung allies and enemies alike. His primary consistencies being that he will always find a way to surprise people with his latest insufferably stupid act and/or act of thievery.
You can be assured that if it glitters, it will find itself into his precious bag of holding.
However, this would be the case if he were actually playing a male character. Which he isn't. And hence, his naturally chaotic nature will be further enhanced by huge mood swings and sudden outbursts of emotion. Unused to being in a woman's body, and initially extremely shocked by the experience, he will be a highly temperamental character, given to great feats of loyalty and equal feats of trouble for all the characters involved. His love for Female 2 only exacerbates the situation.
And just wait till that time of month rolls by...
There's nothing like an explosively temperamentally chaotic character, and this one takes it to whole new levels. Or I hope to do so. I will need a LOT of help and honesty to pull Pascal off, however.
Female 2 - Sarah. An experienced role player, she has been with the group in previous games, and knows the ins and outs of the business pretty thoroughly. A practicing actress at the local theatre with dreams to make it big one day, she is at once a whimsical person and a practical one. Her nature is a predominantly kind one, given to great bouts of compassion and indeed, in many cases love. She is at once endearing to her fellow roleplayers and exasperating when she brings home the latest stray. As she cannot bear to see suffering.
An empathic character, she has a way of seeing into people with a depth that most don't realise at first, or indeed, most cannot achieve. And it was this primary reason that Female 3 fell in love with her.
She plays a Lissi (a bit like your conventional elf. But not really. The Lissi were actually inspired by another race, the Sithi from The Dragonbone Chair series) bard in game, and her enchanting music will be a minor/major theme in the rpg. She will be one of the wisest characters in the rpg, excepting Jorsi, and in many cases quite mother like.
Her normal personality is one of quiet joy and she forgives easily, while being slow to anger.
But once roused, you'd better get the hell outta there quick smart if you're the target of that anger, because boy will you get it!
She is also highly protective of Female 3.
50,169 / 50,000
Oct 9, 2009 - 22 22
I need plots! Ideas! Lots of them! I'm at a complete loss as to what going to happen in the jolly thing! There's the overplot of the characters trying to escape the world by getting as many worshippers for their god (GM) as possible. But what happens in between is completely open and I cannot think of anything to fill in the spaces!
Still working on those characters too.
10,210 / 50,000
Oct 10, 2009 - 07 50
I'm surprised that you haven't considered a powergamer, or if you have, mentioned it. Powergamers are a need and a must in any story party like this because a powergamer will generally serve the purpose of 1; being an arse and 2; having someone who would be the perfect excuse to ask if they get to kill stuff rather than role play.
Darmort
50,169 / 50,000
Oct 10, 2009 - 20 03
*slaps forehead*
I can't believe I forgot the powergamer! All things considering, I'm not entirely sure who to pick as the powergamer. But then, I suppose the lich guy, Phil, would do well. I was originally going to have him as a pacifist, but wait, he can still be a pacifist. He'll just get kicks out of turning things into cute fluffy animals (Pascal would then promptly shoot them down for lunch).
Pascal, of course, will be the prolific looter, stealing everything and anything.
Of course, Phil as a powergamer makes sense. Anybody playing a mage in my world needs to specialise a lot if they want to be powerful.
10,210 / 50,000
Oct 11, 2009 - 09 54
The Wizard being a power gamer makes sense, as does Pascal being the greedy little bugger, possibly looting before fighting and possibly being Neutral Evil, or thiefing self-preservation as I like to call that alignment. Pascal's sounding like he'd also take Prestige classes in 3.5th...
Have you thought about what system it will follow or not? I'm sure we both know that 3.5th D&D is as easily broken as the seal on a milk bottle and just the thought of having a character wielding quickened, enhanced and maximised up fireballs is appealing to write about because they're going to make everyone else spend a lot of time ducking around to avoid a horrible flamey death.
50,169 / 50,000
Oct 11, 2009 - 20 53
Hehehe... Yeah, things can get pretty toasty with a powered wizard nearby. The rules will start off as a D&D 3.5 offshoot. As in the GM will edit the rules to fit the world a bit better, different feats, spells, and I think the level will be at about 40 to 50. Though I can't be too sure. The level for the world's backdrop is somewhere near 60 or 70, if that's any clue as to the scaling. Though again, the rules are different, and I'll probably get around to working out exactly how different some time soon.
D&D 3.5 is of course the easiest to write about, since I know it well enough, and just the thought of a level 40 mage.... Yeah, it's extremely tempting. Nothing's more enjoyable then a general magical slaughter, then fleeing like a chicken when the monks stroll by.
Hmmm, better think up that system a bit better... Initially, it'll be an adaptation of the D&D 3.5 rules. So right when the story starts in the GM's house with everybody setting up their characters, and in the initial stages of starting the game. Right up to when Pascal pulls out his cool new dice and uses them in a boss fight... Which is when they'll all get transported straight into the actual world as their characters. Ostensibly, the background for the dice is that a bunch of role player wizards created them as trans-dimensional portal devices, managed so somehow get them to work, and vanish into our own world.
Yep, that's right, role playing in my world is a reversal of role playing in ours. Their idea of a fantasy world is our Earth. :P
The wizards, (I'm working out the actual name) are basically an eclectic bunch of old and young eccentrics who are just very smart and often wise. Their main keep is the hub of all things intelligent. And hasn't changed a whole lot over the years, in that wizards have pretty much always been trained there, and no one dares offend the wizards. Not unless they want to be flattened.
Hmm, onto Pascal, he's actually more of a Chaotic neutral character, since he's not inherently evil, he'll just swing either way. He'll do whatever he thinks would be fun at the time, or follow his compulsive desire to steal things. But then again, mood swings will mean his temperament will be highly volatile, so he would commit some quite evil acts sometimes.
Added two more characters, a main character, who will be written from first person and a companion huntress for him. I doubt there will be a romance though. The huntress will arrive later, and the main character will be there from day one. I'll get to their personalities soon.