I ... don't have rising action

Ziggi
I ... don't have rising action

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Joined: Nov 3, 2005
Location: Ontario
Posts: 89
Posted on:
Nov 3, 2009 - 21 34

Basically: a misfit crew get send on a wild goose chase of a mission [sci-fi adventure story] to find a planet they got word of from a vision [MC is a psychic].
And ... now they're up in space ... sitting around for 2 months.

It takes place in the near future, space travel [EASY space travel] is relatively new, and the core/developed countries are on a space race to discover new planets [with resources, earth like qualities, other life forms]. It's parallels the discovery of the New World.
The countries without the resources to do this, sometimes private ships sent out to explore, or purchase run down ships.
Some of which leads to pirates.
Which I know I want.
Space pirates.
Awesome.

Also: I'm toying with the idea of when they do get to the unchartered piece of space they're headed to, they are the only defence against some Big Bad trying to colonize the universe [they have not yet reached/discovered earth]
:| yeah.

Any ideas or misadventures my crew can be apart of?
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I'm from Hamilton, land of hysterical fiction filled with flying monkeys, dancing bananas, and sexy, cozy, violence

bionanocon

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Location: Cleveland, Ohio
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Posted on:
Nov 3, 2009 - 21 42

Tension within your crew always makes for good filler. Not everyone can get along well all of the time, particularly not if they're all misfits, as you describe. However, if you want something that actually puts your plot forward about, you put in warnings of trouble. Say, you could have them find a derelict ship that has been trashed by your space pirates, or receive some sort of communication, either in person or by transmission, cryptically warning of the Big Bad Colonizers that gives hints of danger and little else. That can be fun. You could also have some random space phenomenon, like asteroids damage their ship, they have to get repairs, they can have problems with that finding parts, getting financing for it, maybe get involved with a criminal underground with stolen parts and that sort of thing for a while. These are all old standards, but they never die out in sci-fi, because they're solid plot.

I hope that helps.

Wulfila

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Joined: Oct 22, 2005
Location: Germany
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Posted on:
Nov 4, 2009 - 00 07

If there is a race to discover new planets, is there perhaps another crew in another spaceship trying to find the same planet (as they have their own psychic or something like that)? There might be encounters with them, and they might seem like the bad guys at first, but might actually turn out to be honourable rivals and potential allies once the conflict with the real Big Bad starts.

There could also be lots and lots of technical difficulties - if easy space travel is relatively new, perhaps some things have not been tested properly yet and stop working in mid-voyage so that they have to be repaired dramatically?

SforzieGlowing Halo
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Posted on:
Nov 4, 2009 - 00 52

Don't feel too bad about it. My story doesn't even really have a villain, and the "villain" that there is (aside from the volcano about to blow up, but they don't know that) won't even be born for nearly another thousand years. And at the rate that I'm going, I might not even GET to his part of the story before the month is over.

That being said, your people should pick up a cute animal for moral, but the pet ends up being the princess of some alien planet that becomes Very Unhappy when they find that she's been "kidnapped" by some well meaning crewmember.

That's my take on it, at least. *eats more candy*

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Goal: 100k 150k Just get through the plot. D:

Hanneml

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Location: UK
Posts: 57
Posted on:
Nov 4, 2009 - 03 02

Check out the BBC series Red Dwarf if you haven't already... guaranteed lunacy...

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I'll be more encouraged about thinking outside the box when there's any evidence of thinking going on inside it. ~ Terry Pratchett

Penpilot

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Joined: Sep 13, 2009
Posts: 85
Posted on:
Nov 5, 2009 - 02 04

Do you know what the definition of an adventure story is? It's other people in deep crap far away from home. So give them a problem to solve. You've go rival countries, space pirates, aliens and a psychic to boot. Isn't there some sort of problem that you can throw at them using one of those things? You can have them encounter a probe/scout ship from the big alien bad. Have them duking it out with pirates and rival countries for planet claims.

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Life is a long lesson in humility

"Whenever you feel like criticizing any one...just remember that all
the people in this world haven't had the advantages that you've had."
- F. Scott Fitzgerald, The Great Gatsby

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