Genre: Young Adult & Youth
About Greyhome BroadmeadowLocation: Provo, Utah Home Region: Age:25 Website: http://www.onagrahampage.blogspot.com Favorite novels: Temeraire, State of Fear, Fablehaven, Mistborn, Princess Bride, Here There Be Dragons Favorite writers: Brandon Sanderson, Brandon Mull, Michael Crichton, Orson Scott Card, Eoin Colfer Favorite music: Steve Jablonksy, Hans Zimmer, John Powell, Howard Shore, Nobuo Uematsu, William Joseph Non-noveling interests: Drawing, movies, dating, cars, exercising, foreign languages |
Joined: novembre 2, 2006 This Year: Official Participant NaNoWriMo History: NaNoWriMo posts: 3 NaNoWriMo buddies: 8
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Brief Author Bio: I started writing at age 8 and haven't been able to stop. I've been reading since I was four, and always had one favorite series or another to follow up on. I did Goosebumps in elementary school, Animorphs in middle school and Crichton's novels in high school. Since then my tastes have gone in many directions, but still thrive heavily on fantasy and science fiction. I'm going to submit a number of my novels for publication for the year 2009, including my first in a fantasy series called Moonbound, and my first in a sci-fi cycle called Sidewinder. |
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Synopsis: Ghost Machines: Specter Cell
A secret society of ghost walkers competes every 25 years in a race to open the Specter Cell--an impenetrable globe containing the most advanced inventions of ghosts from generations past. Whoever wins will be set for life and will ultimately determine several hundred years' worth of future human progress.
But beware...backstabbing and foul play are about the only real rules to of the quest.
30 people will compete. Only one will win. With a name like "Chase Danger", how hard could it be?
Excerpt: Ghost Machines: Specter Cell
His name was Chase Danger, and he got the worst news of his life right after the worst news of his career.
A siren blared in his barracks at six AM. Like the minutemen of old, Chase and the other GIs armored up in less than sixty seconds.
Chase rolled out of bed, instinctively stepping aside so his bunkmate, Rock Wild wouldn’t crush him when he jumped off the top. Chase strapped on his veil-breaker belt and punched the buckle.
It was like a warm room after a storm.
The belt earned its name, breaking the veil between the physical and spiritual plains where the GIs stored their armor and weapons. Chase held his breath as the phantom armor materialized over his muscular frame, every piece linking perfectly. The Ghost Infantry emblem—a skull with crossed pistons and wrenches—lit up on his shoulder, the slogan “There Is No End” shining brightly. His visor slid down, and the heads-up-display launched into a briefing.
“Roll call! Who’s up?” the captain barked.
“Chase Danger, ” he said.
“Rock Wild,” said Rock. His voice was always gravelly right when he woke up.
“Gunner Hatch reporting.” Platoon leader, but nobody called him Gunner—just Hatch. His real first name was a mystery.
“Marshall Hatch.” A voice ten years younger than his brother’s.
“No ceremony!” the captain shouted. “We’ve got a prime hazard in San Gabriel, California. It’s a poltergeist, causing some major ruckus. Report to the nearest graveyard for instant Summons, on the double!”
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