Portrait de pathera

About the author
pathera
Novel: Figments of Imagination
Genre: Fantasy
36,287 words so far  

About pathera

Location: Biddeford, ME

Home Region:
USA :: Maine

Age:19

Website: http://fanfiction.net/~pathera

Favorite novels: Keeping Faith, Jurassic Park, Seven Deadly Wonders, Call of the Wild, The Borgia Bride, I, Mona Lisa; His Dark Materials

Favorite writers: Stephen King, Jodi Picoult, Mercedes Lackey, Matthew Reilly, David Eddings

Favorite music: The Academy Is, The Hush Sound, The Bravery, Panic! at the Disco, Sparks the Rescue, Stealing Jane, Hawk Nelson

Non-noveling interests: Music, Clarinet, History, Movies, Tv, Kayaking, Hiking, Swimming, Singing, Travel

Joined: octobre 14, 2008

This Year: Official Participant

NaNoWriMo History:
'08

NaNoWriMo posts: 196

NaNoWriMo buddies: 13

 

Synopsis: Figments of Imagination

Susie is a very sick young girl who spends a lot of her time trying to escape her reality by sleeping. And as she sleeps she dreams...of Ian, a quirky young man who doesn't quite understand what "don't touch" means; of Texas, an equally quirky woman trying to outrun the past that dogs her footsteps; of Katie, a young woman who discovers her demi-god heritage, and isn't happy about having been left in the dark; and of Daren, the man who has been Katie's protector since she was a child (and who is only just realizing how much she means to him). Together they face three seperate enemies who present a terrifying force--or are those three enemies different faces of a singular opponent? Can they save themselves? And, as Susie's condition deteriorates, can these four manage to save her as well? Or are they merely figments of her imagination? Is it all just a dream, or could it, perhaps, all be real?

The following are more in-depth synopses of the different stories of the above characters, just for clarification!

Ian's Story: The quintessential geek, Ian is a young man who carries around a deck of pokemon cards wherever he goes, who travels the country using skills gleaned from a childhood growing up in the glitz of Atlantic City to survive. Running from the ghost of his father's disappointment and from a betrayal of the deepest kind, he left home two years ago and never looked back. Now, as he moves through town after town, never staying, never stopping to make attachments, he runs into someone from his past. The ultimate betrayer, and the man he once loved, Michael Rivera. Ian's world once again begins to revolve around Michael, and it quickly becomes clear that his ex-lover is involved in nefarious plots, centering around the theft of an object from a local occult collector. In a move that is part spiteful vengance against the man who broke his heart, and part a desire to make sure that the object does not fall into the wrong hands, Ian steals the object before Michael can. But what he didn't count on was gaining the ire of the man that Michael works for, a ruthless figure who destroys everything in his path. Now Ian is stuck with a pair of cursed dice--which have the power to either make his fortune or turn his luck so sour that it just might mean his life--hunted by the man he once loved (and maybe, possibly, still isn't over), and wanted by a man who makes the Godfather look like a sweetheart. It'll take wit, skill, luck (if he's got any of that left), and a dash of magic to keep himself alive.

Tex's Story: For as long as she could remember she'd had the ability to see and feel emotions. They were clear as day, like colored clouds hovering around a person, and thudding inside of her as if they were her own. But an encounter with a witch leaves her cursed--suddenly she is as emotionally blind as everyone else around. And because of it, her best friend dies. But there's more to this story, and to her friend's death, and Tex is determined to get to the bottom of it. She investigates into the roots of her friends death...and all roads lead back to the witch who cursed her and the man that Tex has always called the "Gray Man"--the only person whose emotions she could never see. When she stumbles upon something big--and dangerous--she takes off. Of course, her enemies aren't going to let her off that easy. She travels across the country, living out of her car, trying to find a way to lift the curse and to defeat her enemies. But her road trip intersects with Ian when she picks him up on the side of the road, and soon they find themselves running from more than one person. But Tex makes a good choice when she picks Ian up on the side of the road--because he just might hold the key to lifting the curse that plagues her. If only she can keep them both alive long enough for him to figure it out...which is a lot harder than it sounds.

Katie and Daren's Story: Katie's life seems like it could be perfect, or as near as you can get. She's pretty and smart and she has friends who care about her--including Daren, who is the best friend she could possibly have, even if he does get a bit overbearing sometimes. She's taking classes at the local community college, and she dreams of the day when she'll be able to get out on her own. Away from her father and her older brother and her perfect little world, which sometimes gets so cloying. But there are a few key facts that Katie doesn't know. Like the fact that she's one-eighth demi-god (which isn't a lot, but it does explain that curious little power with symbols that she has). And that Daren has been raised to be her guardian since he was a small child--and that he has always resented the fact that his life is limited by his duty to her. That's the part that really hurts, because she's had a little crush on him ever since she was old enough to know that boys didn't really have cooties. But Daren has a new girlfriend, and Katie is determined to prove to herself that she doesn't need anyone to look out for her. It's right around that time that she meets Neal at a college party. He's older and wiser and damn if he isn't sexy as hell. The minute she takes up with him Daren--and Katie's older brother Aaron--are livid, but she's had enough of being under their thumb. She allows Neal to sweep her off her feet, and while things are great at first they quickly turn south. Because there's a good chance that Neal isn't to be trusted. There's a good chance that he's working for a man who has been watching Katie's family for a long time--and waiting for the time to strike. There's a good chance that now proves to be that time. In one smooth stroke Katie is captured and Aaron is dead. And now that she is gone Daren is finally starting to realize just how badly he's screwed up--and just how much Katie means to him. He sets out to find her, determined that he will not fail in his duty to her. Turns out though, that Katie isn't quite as much of a damsel-in-distress as she might seem, and she just might end up needing to rescue him. With a little help, of course...

Susie's Story: And then there is Susie. She watches the events in the lives of these four people as a silent witness, at first with little impact on their lives, but then with an increasing presence. When she sleeps she dreams of them, and when they sleep--only at the times when she is awake while they are sleeping--they dream of her. Tex is the first to realize that Susie isn't just a figment of their imagination, she's a real person. And while they try to figure out what is happening, Susie deals with her life: her parents, who argue and scream and don't really seem to care, and her older brother Zach, who has the responsibility of caring for her fall on his shoulders. And to top it all of, she's dying. She knows it and the doctors know it and Zach knows it, and no one knows how to stop it. And, out of the blue, the dreams stop. Suddenly she is left completely adrift, wondering if she's crazy and if everything was just a figment of her imagination...

Excerpt: Figments of Imagination

What he really wants to do it leave. He wants to board a bus or a train and get the hell out of Ohio, because it’s dangerous now. He’s being hunted now, or he will be as soon as Michael wakes up. The problem is that buses don’t run at three o’clock in the morning. And while he’s not opposed to hitch-hiking—in fact, he does it a lot when he’s low on cash—there aren’t that many cars on the road in the middle of the night, and there is an extremely increased risk of him getting hit by a car. Which is not what he needs right now.

So he has no point but to lay low and hide out until morning, at which point it’s going to be a race to see whether or not he can get the hell out of dodge before Michael finds him.

He avoids motels, because he feels like that’s one of those obvious places where Michael would look first. He hides out in the back of a smoky bar for a while, but as the crowd starts to thin he leaves, because he knows the Michael will start to look for the places that are open and there are increasingly fewer.

He ends up on the outskirts of town in a field. It’s almost completely dark—the moon is just a sliver in the sky—and he fishes his flashlight out, then thinks better of it. He finally pulls out the bedroll that is attached to his backpack and camps out under the stars, sleeping fitfully and walking every so often with a jolt to stare around and make sure that he isn’t surrounded.

When the sun rises he does as well, and now that it is increasingly light he finally pulls out the black box buried at the bottom of his backpack--he didn't examine it before because he knows better than to mess with occult objects in the middle of the night. He lifts the lid carefully, almost expecting something to pop out at him.

What he finds is nothing that he expects.

Nestled in black velvet is a pair of dice. He thinks that they’re made of bone—they’re ivory colored, and the dots are painted rusted red, the color of dried blood. There’s something about them that makes him nervous, just a fundamental feeling that they are dangerous and that he should definitely, absolutely not touch them.

But, there’s something so…seductive about them at the same time. He stares at them and the dots seem to move, swirl, and they beg him to touch. His hand moves before he can get control of himself and he’s touching them, fingertips grazing over the smooth bone surface. The moment he touches them it’s as though he’s been zapped; an electrical current running up and down his arm and his entire limb goes numb. He pulls his arm back quickly but it’s too late and he knows it.

“Oh shit.” He has a bad feeling all over, like the sky is about to fall and land right on his head. It’s fades a little, but it’s still hovering around the back of his mind. He has the sense that something bad is going to happen, and it won’t leave.

The feeling is only intensified when he stands up, takes a step, and falls flat on his face. He tries to stand again and faceplants once more.

“Oh shiiiiit.” He’s starting to realize the negative connontations to the dice, and it is not good.

Ian sits on the ground, completely still, not daring to move. He looks at the black box and the dice which sit there so prettily, ivory and red nestled innocently against the black velvet lining. He bites his lower lip, staring at them. “Okay,” he says, thinking out loud, “clearly there’s something off about these dice, and when I touched them I got zapped. And now every time I try to walk I trip over nothing. So…the dice are probably cursed?” He closes his eyes. “Okay. Okay,” he swallows, “let’s assume that they’re cursed. And let’s assume that I’m now cursed, or something like that. Is it just a jinx that’s makes it difficult for me to walk?”

He scoops up the black box, careful not to touch the dice contained within, and closes the lid. He picks up his backpack and as he pulls the zipper back it breaks off in his hand. He stares incredously at the little piece of black metal in his hand.

“Clearly it applies to more than just movement,” he grits out. There is a flat ‘I can’t believe this is friggin' happening to me’ expression on his face.

He fiddles with what is left of the zipper, drops the box into his backpack, and closes it again. “If I get up and leave I’m probably going to end up getting hit by a car, or some shit like that.” He nods. “So I should just stay here in this nice, safe field and not move too much, and maybe it’ll wear off,” he says hopefully. “Of course, with my luck there will probably be a freak animal attack and I’ll get killed by Bambi. Or I’ll get struck by lightning.”

As he speaks the sky—which was previously clear and bright—rumbles ominously. He cranes his neck backwards and purses his lips, glowering.

“Oh, that is just not even fair.”

A freak bolt of lightning streaks out of the sky and strikes a tree not too far from where he is; he jumps to his feet, a high-pitched girly scream emerging from his mouth. He looks around—embarassed—and can almost swear that he hears a girl’s laughter. The struck tree tree crackles and catches fire. He picks up his backpack and moves towards the edge of the field.

“At least I didn’t fall this time,” he says, grumbling.

Three steps later he pitches forward with another girly scream.

“Ow,” he states matter of factly, his face in the ground.

“Spoke to soon,” he says, and climbs to his feet again, wiping his hands off on his jeans. He looks up and sees that he's not even half way across the field yet. With a sigh he starts forwards again. It’s going to be a long and annoying journey.

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